WildWeazel
Going Dutch
Gaias said:The problem is WeaselOp is that is not to export all the information (animation, textures, mesh, etc) with the current group of NIF Exporters. Most of the open source plugins for the freeware/professional applications are either in alpha (can export Mesh/Texture) or beta (can export most, but may screw something up along the way). The big concern here is most of the NIF Exporter plugins are being made for current games that use the GameBryo engine. They may not be compatible depending on how the plugin exports information. For all we know as of yet there can be a huge difference as to be no compatibility with preexistiing open source plugins.
True I was able to export a very simple object into Civ4, but I don't know if it was the correct information in the export, for the game to use.
I still don't quite understand how this is stopping us. Since Civ4 obviously accepted your "unit", doesn't that mean it's in the right format? What would we need to do that you didn't do with your spheres?
@vingrjoe: There are enough different human models in the game that we should be able to get by for a while just with skins. Even Civ3 human units used a lot of the same models, or at least parts.