Unit "healing"

smith

Chieftain
Joined
Jun 5, 2002
Messages
23
I had a carrier of mine get bombed.... after more than 25 turns, it hasn't rejuvenated a single 'hit point'. Do I need to take it to a harbor? I have battlefield medicine, if that makes any difference.
 
of the 25 turns, I moved maybe 3
 
I believe that units on the sea won't repair themseleves and that a barracks/costal fortress/airport will make your units heal in one turn.
 
This is a poorly documented "feature" of the game.

Naval units will not heal while anywhere outside of a city.

Unlike ground units that will heal slowly (1 hp per turn) in neutral or friendly territory even when battlefield medicine has not been constructed, naval units must return to a friendly town to heal. Hatbors heal naval units in one full turn after they skip all theri movement points.

Battlefield medicine has no effect of the healing rate of naval units.
 
Originally posted by Maple
I believe that units on the sea won't repair themseleves and that a barracks/costal fortress/airport will make your units heal in one turn.

No, you have to have a Harbour in order for them to heal in one turn.
 
Just for those who are wondering.

By land units "Healing" it is generally presumed that the "healing" means the arrival of reinforcements and backup, thus healing the entire division.

Battleships and naval units have to goto a dock so that they may have their holes and such patched up.
 
Maybe they just assumed that this was common knowledge. How the heck can you repair a ship while its away from port? I'll give you that the Yorktown did a remarkable patch job during Midway, but it was still a patch job. Even modern ships require a shipyard to perform many of the most basic repairs. Look at that ship that Al Queda hit last year. It had to stay for a few weeks to repair, and the attack wasn't even that damaging AND occurred in port.
 
Originally posted by zeeter
Maybe they just assumed that this was common knowledge. How the heck can you repair a ship while its away from port?


I can see regaining one hit point, but otherwise no. They certainly got that new rule right, even though it does limit your naval capability.
 
I agree, maybe one hitpoint is realistic. But any more than that and the ship should go to a friendly city with a harbor.
 
Originally posted by zeeter
Maybe they just assumed that this was common knowledge. How the heck can you repair a ship while its away from port? I'll give you that the Yorktown did a remarkable patch job during Midway, but it was still a patch job. Even modern ships require a shipyard to perform many of the most basic repairs. Look at that ship that Al Queda hit last year. It had to stay for a few weeks to repair, and the attack wasn't even that damaging AND occurred in port.

The generally accepted "miracle rush" repair to Yorktown, (in 48 hours), took place inside port- Pearl Harbor. This was to damage from the Battle of the Coral Sea, and is noteworthy because it allowed Yorktown to be AT Midway (where her airgroup played a vital and successful role). The engineers had predicted it would take 3 MONTHS for the repairs! True, at Midway Yorktown did some Hercleuan efforts after serious damage left her listing and dead in the water without power. Her crew righted her very serious list and regained power, but some of her boilers had been permanently knocked, and the list was righted mostly by counterflooding. After the next Japanese attack hit, she would never have launched aircraft again without dockyard repair, but of course she didn't get that chance, after the sub attack. All in all, I'd say that at sea repairs are at best extremely limited, and Civ3 is on the mark in requiring a ship to enter port for healing. Harbor would be like a port with a large drydock for faster repairs, so basically we agree, I think.

What I would have liked to have seen would be an effect on ship speed with damage. Yellow lose 1/3, red lose 2/3. (Didn't Civ 2 have something like that?) Coupled of course with a overall (healthy ship) increase in speed for non-sailing ships.

Of course, the truth of the matter is that the entire Naval aspect of the game is grotescently (sorry- sp.) stunted. It would add immeasurably to the game, IMHO, if the Naval part was completely overhauled and reworked.

Just my 2 cents.

Civ on!
 
royfurr - I wasn't referring to the post coral sea repairs, but the repairs during the battle itself. The Japanese reported that they had sunk the ship becuase it was damaged so bad. The miracle the crew performed was repairing the ship so much that when the Japs came back they assumed it was the Enterprise, "how could the Yorktown have survived?" and therefore reported that they sank two carriers during the battle - the Yorktown and Enterprise. In fact, the Enterprise left the battle virtually unscathed while the Hornet took some moderate damage.

Incidentally, the Enterprise was reported sunk, I believe, 11 times during the war. I wonder what ever happened to her after the war?
 
I hear a lot of talk about how the naval aspects in this game are so wrong, apparently I need to take a step back to see, but so far everything seems fine to me... =\

Wut exactly does everyone think the naval battles need to be improved ???
 
Basically, there aren't too many naval battles worth talking about. I'd like to play a game where I have carrier battles. Unfortunately, I have NEVER seen an enemy aircraft carrier which renders this desire moot. In fact, most naval battles consist of me moving a large fleet around picking off enemy warships here and there. The AI never seems to set its navy up in a position to cause serious damage to my fleet. Never do I see more than two or three enemy warships on the same map screen. This tells me that the AI doesn't use its ships in support of one-another.
 
Originally posted by zeeter
Basically, there aren't too many naval battles worth talking about. I'd like to play a game where I have carrier battles. Unfortunately, I have NEVER seen an enemy aircraft carrier which renders this desire moot. In fact, most naval battles consist of me moving a large fleet around picking off enemy warships here and there. The AI never seems to set its navy up in a position to cause serious damage to my fleet. Never do I see more than two or three enemy warships on the same map screen. This tells me that the AI doesn't use its ships in support of one-another.

The AI basically uses its ships as sea based artillery (not the best use). And will only engage in combat to pick off lone warships of your own. The most annoying part is that I have seen the AI with massive fleets, but it will often bring them into port when I am attacking a city. And well, there goes that AI fleet.

I guess it brings them in to use them to bombard my troops. However, it is not programmed not keep any naval units in cities that are in danger of falling.
 
The one strange thing here is that 'infantry' means at least a compyne, but 'destroyer' obviuosly means a single ship which has to move into a port for repairs...

How often have the escorts for a cariier changed during a tour??? in civ3, even if you give them time to 'catch up', the carrier (group) won't 'heal'......
 
Originally posted by ShredZ
I hear a lot of talk about how the naval aspects in this game are so wrong, apparently I need to take a step back to see, but so far everything seems fine to me... =\

Wut exactly does everyone think the naval battles need to be improved ???

OK, to make ONE out of many possible point: What were Submarines used for? Submarines are the poor mans Navy! They starved Japan into submission, and they nearly did it to one of the leading sea powers of it's time, England - twice!!!!!

Submarines (idealy) make it impossible to move troops and supplies overseas without unacceptable losses or costs.

In Civ3, submarines will invariably attack the strongest defender. WTH???????

A submarine attack on a stack *should* be like this: you move the sub to attack. A pop-up appears:
Do you want to attack:
- the escort (=strongest defender)
- the transports (=weakest defender)

Now there should be 60% chance (90% for nukes) of actually achieveing this: picking the ship you want to hit out of the 'convoy'.

On the other hand, the escorts should get a chance to 'pursue' you afterwards - maybe a 50% chance of finding you and then a combat pitting their bombard value against the subs defence????


See what I mean? Subs are ridiculous in Civ3, and are so far from a 'realistic' use that it makes me sick!
 
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