it would be great if somehow there was no national limit but each unit had a limit of how many you could have in 1 stack with core being unlimited and that you have to have at least 3 core in a stack. probably very hard to code but I'm thinking along the lines of how you can't move tired units or 0 attack power into a stack of enemies. (so it would check how many of that 1 unit is in the tile you want to move on and if it is at max limit already then you can't move it into that stack.) this way you can have unlimited troops but in each stack you're limited, so each stack will have combined arms and if you want more high power units you can't use stack combat without combined arms.
need 4 new tags:
Core: must have 3 or more together to start stack
Special: can have 0-4 in stack
Rare: can have 0-2 in a stack
Hero (WH definition so not a mod hero but more like a character): 0-3
Lord: 0-1
the mod heros would ether be a Hero or Lord class Zombie Dragon would be a Hero while Count Vlad von Carstein would be a Lord.
for Vampire Counts
Lord:
Vampire Lord
Mod Heros
Hero character):
Necromancer
Vampire (not thrall or bloodkissed)
Wight King
Zombie Dragon
weak Mod Heros
Rare:
Varghulf
Cairn Wraiths
Tomb Banshee
Blood Knights
Black Coach
Special:
Grave Guard
Black Knights
Fell Bats
Spirit Host
Core:
Zombie Horde
Skeleton Warriors (any 1 handed weapon)
Skeleton Spearmen
Crypt Ghouls
Dire Wolves
I would go as far to say you should have to have 3+ core in a city before the city lets you build a non-Core unit and you have to have a available slot open. core slots are always open. (this also keeps you from putting all your good units in just your border citys because they just won't fit.)
I think this balances unique troops and common troops on every map size. smaller you have less citys and stacks larger you have more citys and stacks.
all of this is just a idea and probably a good one IF the mod was just in the beginning stages.
need 4 new tags:
Core: must have 3 or more together to start stack
Special: can have 0-4 in stack
Rare: can have 0-2 in a stack
Hero (WH definition so not a mod hero but more like a character): 0-3
Lord: 0-1
the mod heros would ether be a Hero or Lord class Zombie Dragon would be a Hero while Count Vlad von Carstein would be a Lord.
for Vampire Counts
Lord:
Vampire Lord
Mod Heros
Hero character):
Necromancer
Vampire (not thrall or bloodkissed)
Wight King
Zombie Dragon
weak Mod Heros
Rare:
Varghulf
Cairn Wraiths
Tomb Banshee
Blood Knights
Black Coach
Special:
Grave Guard
Black Knights
Fell Bats
Spirit Host
Core:
Zombie Horde
Skeleton Warriors (any 1 handed weapon)
Skeleton Spearmen
Crypt Ghouls
Dire Wolves
I would go as far to say you should have to have 3+ core in a city before the city lets you build a non-Core unit and you have to have a available slot open. core slots are always open. (this also keeps you from putting all your good units in just your border citys because they just won't fit.)
I think this balances unique troops and common troops on every map size. smaller you have less citys and stacks larger you have more citys and stacks.
all of this is just a idea and probably a good one IF the mod was just in the beginning stages.