can anyone explain to me why the AI can build an ungodly amount of priests with only 1-2 cities. i had a game a while back where the elohim had 98 priests with only owning 2 cities, and in the game I'm in now the ljosafar have over 120 priests of leaves with only 3 cities. that's 120 tigers a turn while im attacking the cities. not to mention the sheer time it take to watch the summon animation every turn 120 times! how are they affording this? (deity play, standard map, no settlers, normal speed) p.s. they have the regular units too, rangers, champions, assassins. just not in mass like the priests.