Unit Preview: Arquebusier

Dease

Be Original
Joined
Mar 10, 2004
Messages
1,093
Location
Eastern Canada
This is a preview of an English arquebusier I've been working on lately, I've finally finished the model and want some feedback before I animate. I also have some questions:
  1. For his firearm, should smoke come out of the flintlock as well as the end of the barrel?barrel only
  2. He has a sword, so should the AttackA be with the sword? If so would it be just a one handed slash?A-gun B-gun C-slash
  3. In the picture which the model is based on what is that red thing coming off of his hat and should it be included?no red-thing-on-the-hat
  4. Beard, or no beard?beard! :D
  5. Are facial features noticable at civ-scale (that would mean adding eyes ect...)nothing on the face
Textures added
Now the pireviews
Renaissance_soldierlg.jpg

Arquebusierpreview.png
 
Dease said:
This is a preview of an English arquebusier I've been working on lately, I've finally finished the model and want some feedback before I animate.
Nice! A much needed unit!

Dease said:
He has a sword, so should the AttackA be with the sword? If so would it be just a one handed slash?
Yes... Just like in Kinboat's Men-At-Arms: one-handed slash with the sword, than he shots.

Dease said:
Beard, or no beard?
Yes beard! :D

Dease said:
Are facial features noticable at civ-scale (that would mean adding eyes ect...)
Mostly not noticeable... Just adding two black spots where the eyes would be is enough.
 
1 dont care :D
2 A- gun B- sword
3 no red thing
4 yes
5 no


Looks great :goodjob:
 
kulade said:
2 A- gun B- sword
Well I'd rather the gun be used a bit more than the sword so how about a-gun b-gun c-sword. this would mean it would just cycle around like that.

Ok, so if I do either then where will the gun "rest" when he's using the sword?
 
1. Both
2. A- Gun B- Sword
3. no
4. yes
5. Don't bother.
 
Dease said:
This is a preview of an English arquebusier I've been working on lately, I've finally finished the model and want some feedback before I animate. I also have some questions:
  1. For his firearm, should smoke come out of the flintlock as well as the end of the barrel? Just out of the barrel is fine to save you work.
  2. He has a sword, so should the AttackA be with the sword? If so would it be just a one handed slash? No, soldiers always fired first before closing the distance and using melee weapons.
  3. In the picture which the model is based on what is that red thing coming off of his hat and should it be included? I don't know.
  4. Beard, or no beard? No, cleancut is much better. Beards are seldom allowed in non-barbarian armies. Nevermind what the hairyman above says because he loves lots of hair. :)
  5. Are facial features noticable at civ-scale (that would mean adding eyes ect...) Just eyedots like the hairyman above said.
Note the the colours are just "placeholders" for the textures which will be added (hopefully)

This unit is really looking good, Disease. I'm using your cougar unit now.
 
Dease said:
Well I'd rather the gun be used a bit more than the sword so how about a-gun b-gun c-sword. this would mean it would just cycle around like that. Perfect.

Ok, so if I do either then where will the gun "rest" when he's using the sword? Hold it at midpoint in his non-sword hand.

yup yup 10 letters yuppy yup
 
It looks really good, Dease, just one suggestion: overall it seems a bit too thin. Especially on Civ3 size this will play a role. When you look on Firaxis units, they appear much more "massive", not only their bodies, but also weapons etc. For example the hoplite's spear is very thick in Firaxis' anims. One could argue that it is even a bit overdone, but this way it is clearly visible on that small unit size.

I think you could reduce the height of the arquebusier's body without changing the other dimensions, then he'd appear not that thin. Also, I'd change the weapons to make them a bit thicker.

Of course these are just suggestions ;) I really would like to see this unit done :)
 
Thanks for the suggestion BeBro :D I need all the suggestions I can get

This is what I'm going to do for the first 5 of my questions
  1. barrel
  2. gun,gun,sword
  3. no red thing
  4. beard but a bit more trimmed than the pic
  5. nothing on the face
This is my idea for the attack sequence (suggestions are welcome :)) keep in mind that he's right-handed
  • Attack with the gun
  • Attack with the gun and left arm takes the gun to his side
  • right arm reches down, takes the sword out and does a diagonal slash
My question is, should he be doing all these "set-up" move or is it fine if he just inexplicably changes weapons to different hands?

Civ-colour has two options in my mind, they are -
  1. The white trim, makes it less generic (english)
  2. OR, averything that's red, that being his clothes and hat

EDIT: Just though of a few more questions ;)

in the run anim I'm planning to have the sword by his side, therefore wouldn't it stab himself :confused: how should I deal with this?

I'm pretty terrible when it comes to texture in openfx so if some one could explain it in This thread (muffins comes to mind :mischief: ) (post 167)I'd be eternally grateful :D :worship:
 
unscratchedfoot said:
Nevermind what the hairyman above says because he loves lots of hair.
Hey, at least I didn't called Dease "Disease". :P

Anyway... Beard or no beard, red-thing-on-the-hat or no red-thing-on-the-hat, I'll use this guy as a Musketman for the British. :)
 
Straczynski said:
Hey, at least I didn't called Dease "Disease". :P

:lol: :lol: he always calls me Disease and I always call him Itchyfeet :D it all equals out :)

BTW, new previews added with Bebro's suggestions :D
 
you won't even need to add dark spots for the eyes. Firaxis doesn't and neither does Kinboat. And considering he is wearing a hat, you really don't see his eyes anyway.

A beard would be a nice touch.
 
I'm not very knowledgable on history but when searching for the model it said it was from the renaissance, so maybe between musket infantry and grenadier? or it could take the place of the grenadier? I'll know more about it when I do research for the civilopedia entry :)

from dictionary.com :mad:
arquebusier

\Ar`que*bus*ier\, n. [F. arquebusier.] A soldier armed with an arquebus.

Soldiers armed with guns, of whatsoever sort or denomination, appear to have been called arquebusiers. --E. Lodge.
Didn't make any progress today cause of work and the euro cup :D yay greece!!!

there's still a bunch of questions in post #10 if I don't get feedback then I'll jsut do what I think is best :)
 
Sword_Of_Geddon said:
An interesting Pre-Musket Gunpowder unit.

Would Unit progression look something like this?:

Arquebusier-----Musketman-----Musket Infantry----Flintlock Infantry/Grenadier-----Rifleman-----Infantry

the "musketman" now in game is a handcanoner, it whold be like this
"musketman"(hand canon)----- arquebusier--------musketman-------rifleman----infiantry
 
Finally found time to add a beard, textures (Thanks muffins!!!:goodjob: ) and make the skeleton, so now I'm ready to animate :D
(updated first post)
 
Looks very good, especially for one of your first units.

I have always made the musketman in the game be an arquebusier and have the flintlock musketman become the musketman. Well now I could go with the Hand Cannoneer. It'll definantly lengthen my already long gunpowder line of:
Arquebusier -> Musketman -> Fusilier -> Rifleman -> Infantry -> Modern Infantry
 
Back
Top Bottom