Unit Problem

Doomwyte

History Freak
Joined
May 20, 2010
Messages
239
Location
Manitoba
i need help with a unit it's head is tiny:confused: i don't know what the problem is HELP.

P.S the units head is only tiny in the game.
 
its more then one unit.

View attachment Heavy Swordsman.7z
View attachment Light Spearman.7z
View attachment Light Swordsman.7z
here is the animation codes
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_Heavy Swordsman</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Heavy Swordsman/Heavy Swordsman.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
<SHADERNIF>Art/Units/Heavy Swordsman/Heavy Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_Light Swordsman</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Light Swordsman/Light Swordsman.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
<SHADERNIF>Art/Units/Light Swordsman/Light Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_Light Spearman</Type>
<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Light Spearman/Light Spearman.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
<SHADERNIF>Art/Units/Light Spearman/Light Spearman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 
Man, these units are really messed up. :crazyeye:
But the tiny head problem can be fixed. Open each unit with NifSkope and find the BIP Head node that is a child to a first BIP Head node. These nodes have a Scale setting of 0.3. Change this value to 1 and you should be good to go. Here are two pictures that should help you:
Spoiler :

attachment.php


attachment.php


Most of the node-trees can be opened by clicking on the weapon of the unit first.

And don't bother changing the _FX and the normal unit separately. Both files are the same here. Just change one of them, make a copy of that file and rename that copy to the other file.
 

Attachments

  • Fix-1.jpg
    Fix-1.jpg
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  • Fix-2.jpg
    Fix-2.jpg
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