Unit Request: Colonial Marine (from Aliens)

Nder

King
Joined
Jun 24, 2002
Messages
601
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We already have the dropship and the APC. All we need now is the Marines that go along with them.

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The Armor of the Colonial Marines:
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M-41A PULSE RIFLE
Primary Attack: Single-shot fire or fully automatic
Secondary Attack: Fire Pulse Grenade
Ammo Capacity: 99 10mm / 4 grenades

The Pulse Rifle is the standard issue rifle of the USCM. It's a lightweight automatic rifle with a 30mm grenade launcher attachment. It's capable of damaging most light and medium sized targets.

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#PRTO_Colonial Marines
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^[Colonial Marines] are specially trained to execute [amphibious assaults]. They can unload from a sea transport into any coastal land square, including enemy cities and enemy-occupied squares.
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^[Colonial Marines] are also specially trained to execute airdrops. When a Colonial Marine is active in a city with an $LINK<airport=BLDG_Airport> it may perform an airdrop. Press [A] then click a target square within range to launch the airdrop.
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^A city must have $LINK<Aluminum=GOOD_Aluminum> in its $LINK<Strategic Resource=GCON_ResourcesS> box to build a Colonial Marines.
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#DESC_PRTO_Colonial Marines
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^The National Security Act of 2101 established the Colonial Marines structures as four combat divisions and four aerospace wings, plus the support services organic to these formations. At present the Colonial Marine Corps strength stands at 165,000 Marines. Reserve manpower stands at around 50,000, comprising a fifth division and aerospace wing.
^The Colonial Marine Division is the basic ground element of the Marine Space Force. It is essentially a balanced force of combat, support and service elements. Organized around three infantry regiments, the division is especially designed to execute the orbital assault mission, and is capable of sustained surface operations.
^USCM doctrine stresses the need for small, autonomous infantry units capable of operating with or without higher level support on the non-linear battlefield. Given the fluid nature of battle at the small-unit level, the rifle unit must be capable of moving great distances rapidly using it's own transport, must carry its own heavy support weapons and sensors, and be able to apply great concentrations of firepower rapidly. The current organization of the Colonial Marine rifle squad and platoon reflect the ultimate development of this doctrine.
^A rifle squad consists of four Marines, including a Corporal, a Lance Corporal, and two Privates / Privates First Class. Each squad divides into two-man fireteams: the Rifle Team and Gun Team. The Rifle team consists of a pair of riflemen assigned together on the 'buddy' system, both equipped with the M41 pulse-rifle. The Gun Team is made up of rifleman with an M41 and a machine gunner carrying the automatic M56 Smart Gun.
^Two squads, led by a Sergeant and riding with a driver in an M577 Armored Personnel Carrier, make up a section. In a drop operation, a UD-4 dropship is attached to the section from the aerospace company team.
^Two sections, led by a lieutenant, form a rifle platoon, for a total paper strength of 25 Marines including the APC and dropship crews - though in practice this is often less. Platoons commonly carry one or two synthetic humans in a technical or scientific advisory role, and to assist as medics or backup drivers/pilots. Organic support weaponry available to the platoon usually includes eight M240 flamethrowers, eight UA-571 remote sentry guns, two M78 PIG phased plasma guns or M5 rocket-propelled grenade launchers, eighteen M83 SADAR anti-tank smart rockets, and a single M402 multiple-launch fire-support mortars. Sufficient sensor equipment to establish an overlapping detection matrix with a frontage of 1,000 meters is also carried.
 
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