Here is the pedia entry for the M.I.
#PRTO_Mobile_Infantry
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^Based on Robert Heinlein's 'Mobile Infantry' from Starship Troopers
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^A [Mobile Infantry] Trooper's real power lies in his armor. Aside from that, M.I. troopers are trained in a wide variety of skills, from how to maintain the armor they use, to survival in the wilderness, building improvised weapons, Hand-to-Hand combat, standard tactics and how to use almost any weapon known to man. The M.I.'s one and only real purpose is to destroy the enemy in any environment, and their training and armor allow them to do just that.
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^A city must have both $LINK<Uranium=GOOD_Uranium> and $LINK<aluminum=GOOD_Aluminum> in its
$LINK<Strategic Resource=GCON_ResourcesS> box to build Mobile Infantry.
#DESC_PRTO_Mobile_Infantry
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^First and foremost, M.I. powered armor grants a soldier extensive protection for his surroundings. It defends him from enemy weapons, including bullets, shrapnel, energy weapons and explosions. It has optic and audio shields to protect the eyes and ears, and can functions as a space suit if needed. It also comes complete with food and water concentrates for extended operations. Second, the armor enhances the wearer's intelligence gathering abilities. IR snoopers, radar tracking, internal radio, internal locator, internal clock, encrypted 'command circuit', the works. Third, the suit increases the wearer's mobility. Using a powerful series of synthetic muscles and jump jets, the user can hit close to 40 mph while 'on the bounce'. Finally, the suit increases the user's physical strength, allowing him to carry more and bigger weapons.
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^An M.I. trooper is equipped with some highly potent and destructive hand-held devices. These include: a hand flamer, used for anti-personnel and incendiary work; a heavy flamer, used to burn/cut through objects (and people); a rocket launcher that can fire 2 kilogram nuclear warheads; a Y-rack bomb launcher that can be set to fire automatically (and has a range of several hundred yards); belt bombs and fire pills. These weapons are in addition the standard M.I. assault rifle and of course every M.I. is equipped with his trusty 20mm sidearm, it wont do much against somebody in power armor, but it will put a hole through most other infantry units.
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^There are three main types of M.I. armor: command, marauder and scout. Command armor is as fast as scout armor, as tough as a grunt, with top of the line communications and electronics equipment, including large-scale tactical display. Very expensive stuff. Marauder armor is the backbone of the MI. Strong, tough, reasonably fast, easy to mass-produce. Scout armor is lighter and faster, and has better sensors. It is physically weaker, and carries less armor and fewer weapons. The superior electronics jack up the unit price somewhat.