Blue Monkey
Archon Without Portfolio
Has anyone found a solution to the units not playing all sounds? I've had this problem and I see here many others have as well.
AlanH said:Looking at the file sets I think it may be that some sounds are specified as .amb files which Mac OS and Quicktime don't recognise, and others are .wav, which it does. My guess is if we could convert .amb files to .wav we'd be in business. Any sound experts here?
Okay, so much for the "no fix" prediction.Brad Oliver said:It's probably best not to waste your time on this - I'll be attempting to take care of this in a future patch.
Brad Oliver said:It's probably best not to waste your time on this - I'll be attempting to take care of this in a future patch.
AlanH said:I was coming to the conclusion that conversion is non-trivial. I found mctools.osx, and it seems to try, but doesn't recognise the sound file type of the .amb files. Error message is "unknown sound file type - extension not set".
Nope. I'm no expert on sound files. All I notice is that the .amb files don't seem to play at all.Brad Oliver said:Actually, it is non-trivial. The .amb files are custom MIDI files that use wav files as samples to play cues at certain timings. Most of the .amb files play a combination of .wav files, as you are probably noticing.
benjaminz said:Is this related to the problem where the music just stops? Anyone else have that problem? I had the same problem on the old Civ3, maybe it's just my computer? (Powerbook G4 12")
Blue Monkey said:Sorry about the mutual misunderstanding Alan. My reference to ambient sounds was not to the .amb files. I haven't looked at the folders to try to identify which individual files are associated with the non-functioning sounds. I was trying to give Brad some clues to work with about the in-game situations where the problems occur.