It seems like AI is very bad with utilizing special actions of units.
Whatever it is placing resources or buildings by units starting with tamed/subdued animals and ending with ordinances.
For space maps troubles are even worse:
AI now builds NASA, but it is completely incapable of conducting space program.
There are units, that if sent to certain space terrains/features/improvements, they can be used to claim reward - you get then different unit (Mission Reward), that can place world wonder or simply add commerce like subdued animals can give science or culture.
AI would need to know what space terrains give what results.
On my Ultrafast test AI doesn't do that at all.
To start colonization you need to send Space Shuttle or Heavy Rocket to place Space Station level 1 improvement on Orbit terrain.
Then you need to upgrade it twice with more Space Shuttles/Heavy Rockets.
Later you need to send Heavy Rocket to Space Station level 3 improvement to upgrade Heavy Rocket to Cislunar Settler, and then you can build Cislunar colony on Cislunar terrain.
Also you need Lunar Base or Lunar Outpost to actually build colony on Moon.
This means a lot of planning.
That is there would be code dedicated to that stuff.
Other than that there are space workers and space military units, that aren't too useful for now.
While it is very immersive for players, AI just can't do it now.
Later parts of space program are paradoxically easier - you build settlers and send them further ahead, but AI doesn't know, that it should build like 5 - 10 cities per third of era (this is roughly how often new space zones get unlocked).
Whatever it is placing resources or buildings by units starting with tamed/subdued animals and ending with ordinances.
For space maps troubles are even worse:
AI now builds NASA, but it is completely incapable of conducting space program.
There are units, that if sent to certain space terrains/features/improvements, they can be used to claim reward - you get then different unit (Mission Reward), that can place world wonder or simply add commerce like subdued animals can give science or culture.
AI would need to know what space terrains give what results.
On my Ultrafast test AI doesn't do that at all.
To start colonization you need to send Space Shuttle or Heavy Rocket to place Space Station level 1 improvement on Orbit terrain.
Then you need to upgrade it twice with more Space Shuttles/Heavy Rockets.
Later you need to send Heavy Rocket to Space Station level 3 improvement to upgrade Heavy Rocket to Cislunar Settler, and then you can build Cislunar colony on Cislunar terrain.
Also you need Lunar Base or Lunar Outpost to actually build colony on Moon.
This means a lot of planning.
That is there would be code dedicated to that stuff.
Other than that there are space workers and space military units, that aren't too useful for now.
While it is very immersive for players, AI just can't do it now.
Later parts of space program are paradoxically easier - you build settlers and send them further ahead, but AI doesn't know, that it should build like 5 - 10 cities per third of era (this is roughly how often new space zones get unlocked).
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