I have absolutely no idea of how to do this, so bear with me if these ideas are impossible.
Denied Ops:
National units, limited to 5.
Power to reflect the special forces units.
Can attack without declaring war.
Hidden Nationality
Cannot capture cities(But can raze them)
Assassin(To go along with revolution mod)
This is just a bland idea that I have right now, I'm not sure how to balance it, but here goes:
Functions similar to spy, consumes espionage points. Can assassinate a certain civ's leader, forcing them to change their leadership. Failure of their mission would be a hefty(5 points?) diplomacy loss, and a declaration of war from the target civ.
I feel these units would help to reflect a realistic situation where the "hidden" war is waged far more often than the open one.
Denied Ops:
National units, limited to 5.
Power to reflect the special forces units.
Can attack without declaring war.
Hidden Nationality
Cannot capture cities(But can raze them)
Assassin(To go along with revolution mod)
This is just a bland idea that I have right now, I'm not sure how to balance it, but here goes:
Functions similar to spy, consumes espionage points. Can assassinate a certain civ's leader, forcing them to change their leadership. Failure of their mission would be a hefty(5 points?) diplomacy loss, and a declaration of war from the target civ.
I feel these units would help to reflect a realistic situation where the "hidden" war is waged far more often than the open one.