Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
One item that could improve (IMO) the realism and fun of the game would be to implement a Unit Supply.
Historically, I think there is no question that logistics (supply) had an essential role in the wars. Even though not a focus due to it's low glory, logistics has played a giant role in anchient and modern warfares.
Also, from a playing point of view (much more important IMO), this would make wars more difficult and fun. Not only you'd need to think better your wars as it would likely limit the "Stacks of Doom", because the more the units, the bigger supply needed.
One Possible way to implement Supply Support
===================================
I don't know how hard is to technically implement this, but units should have a supply level, which would affect their effectiveness to fight. They could last a few turns without supply but then their movement and their fighting should start to be hindered.
A simple way could be the city supply formula: if in contact with a city (which is in supply itself) would make them 100% supplied, but if they started to be a reasonable time without contact (3 turns?), they would start suffering the effects of lack of supply.
The more modern the unit, the higher impact of lack of supply should have.
When with low supply they would fight worst or even surrender!
Related Ideas
==========
- I like the resource idea very much, but if one resource would only allow an x number of units this would make the game more more realistic and fun (less units).
- Stack of Units with little supply that would plunder cities or irrigated fields could improve their supply status (this way they could stay in enemy territory for a while).
Historically, I think there is no question that logistics (supply) had an essential role in the wars. Even though not a focus due to it's low glory, logistics has played a giant role in anchient and modern warfares.
Also, from a playing point of view (much more important IMO), this would make wars more difficult and fun. Not only you'd need to think better your wars as it would likely limit the "Stacks of Doom", because the more the units, the bigger supply needed.
One Possible way to implement Supply Support
===================================
I don't know how hard is to technically implement this, but units should have a supply level, which would affect their effectiveness to fight. They could last a few turns without supply but then their movement and their fighting should start to be hindered.
A simple way could be the city supply formula: if in contact with a city (which is in supply itself) would make them 100% supplied, but if they started to be a reasonable time without contact (3 turns?), they would start suffering the effects of lack of supply.
The more modern the unit, the higher impact of lack of supply should have.
When with low supply they would fight worst or even surrender!
Related Ideas
==========
- I like the resource idea very much, but if one resource would only allow an x number of units this would make the game more more realistic and fun (less units).
- Stack of Units with little supply that would plunder cities or irrigated fields could improve their supply status (this way they could stay in enemy territory for a while).