~Corsair#01~
Deity
What if unit support was calculated due to the distance from your nearest city? This could be in 5/10 tile increments, for example, if I had troops 5-9 tiles from the nearest city (note: this may not include ships, or settlers), it would cost 1 gold per unit, on top of what you're already paying, 10-14 tiles would be 2 more, 15-19 would be 3, and so on. This would be far more realistic, also I think it would greatly benefit the game from a strategic point of view. For instance, if I was attacked by a stronger opponent, I could lead the the enemy army on a wild goose chase, until eventually it costs so much for the enemy to maintain them that they have to retreat. A similar strategy was in fact used by Russia during the Napoleonic Wars. The way the game is at the minute, there is no real cost for war (unless you're in representative government)- I have even went to war on occassion just so I could kill off some troops to ease my unit support! Any thoughts?