Unit Target Quotas

Civlord said:
Let's ask it to DZ. Mr. President, do we have any plans for a Golden Age?

As TimBentley just stated, I would like to hold out until we reach Republic. However, if our city development plans bear fruit ahead of schedule, I see the Golden Age as a great way to shave some research time off of Republic.

Thanks, guys. Now I have another discussion to start! :lol: :eek:

Seriously, though. Thank you to all who are participating in these important discussions. It has reached a level far beyond what I could have even anticipated. Let's keep it up! :D
 
Hmm, how to do this without annoying anyone more than they already are? :mischief:

It is a good thing(tm) to be discussing a plan for unit quotas, and it's not very surprising to see disagreement as there are many different strategies possible. Let's review the two major aspects.

For a defensive strategy, we can use the point defense method, which means keeping defenders in our cities, or we can use the stand off defense method, which means keeping opponents far away and eliminating their forces before they can reach our lightly defended cities.

The point defense method is costly in terms of unit support because defenders have only one purpose and may never be actually used, but it also is the safer method.

The stand off defense method goes by the principle that a good offense obviates the need for a defense. It is more efficient in terms of unit costs because the outlying offensive units have another purpose, like barb uprising prevention and settler harvesting. If an enemy gets past the outer offensive defenses, the inner defenses are very thin and vulnerable.

My opinion is what we actually need to do long term is to mix point defense of coastal cities with stand off defense of the remainder.

The other things which have been discussed in this thread (libraries vs temples, wonder building, etc) should stand on their own, unless we want to make this an all-encompassing strategy thread.
 
AHH! No, No, No! As a military man, I'm gonna tell you straight up that the defensive and unit build production list that you have listed is compltley wrong...we simply can't do it, it wastes a TON of production.

Think like this we have 5 cities right? That's a VERY small area of land all for ourselves. We can easily cover that 10 times more effectvley than having such a large immobile AND mobile defense force.

I propose 1-2, most likley one Hoplites in each city at the moment, and probably keep it that way for the remainder of the game. With a strong Road System all we really need then is a reactionary force. Mainly consisting of maybe 1-2 Defensive Units, 3-5 Offensive Units, (Fast and Quick ones) and 1-3 Artillery units. The AI or AS is in fact VERY stupid, in all my times, the AI has NEVER NEVER NEVER had more than 2 points of attack. Therefore our Reactionary force is compltley safe. Just Get the defensive units into the besieged city, circumnavigate with the fast offensive units, bombard with the artillery and bamm! The AI's just been blunted easily. While our offensive units fight directly, any city close, OR the city under assault can easily be reinforced with the 2 defensive units, quickly upping the garrison in any city and making it compltley safe.

Remeber this Mobile Defense will work well with such a small land area that we''ll have so our unit counts can still be kept relativley low.

That's just my two cents....

-Ranger99-
 
Colossus: Possibly, but I bet the AIs are already started on this and will get to it before we do (the city isn't even built yet, is it?). We need to develop this as a commercial city without the Colossus (library / market / habor).

Collosus + Great Library = Golden Age I believe. Not good in despotism with only 5 cities.


And like GA said, wonders aren't as important in a 5CC. Read up on "A Celtic Christmas", a brilliant epic tale (5CC game) by the demogame's first military advisor. We need to be focusing on units to take out some of the AI for breathing room.
 
As it stands, Colossus will be done when we are in republic, as that is our direct route, possibly a very good investment this game,
 
Chieftess said:
Collosus + Great Library = Golden Age I believe. Not good in despotism with only 5 cities.


And like GA said, wonders aren't as important in a 5CC. Read up on "A Celtic Christmas", a brilliant epic tale (5CC game) by the demogame's first military advisor. We need to be focusing on units to take out some of the AI for breathing room.

But that of course was a slightly different game. Deity level, for one. And he had to win by conquest, I believe. Also, he was of course trying to play "optimal". I though we were no longer supposed to do that, after last games "issues"...

Sorry Cvilord, I don't have the link anymore. Threadstarter was Charis, and it's probably in the SG forum, perhaps that helps.
 
I know I was ridiculed for force composition detail planning of unit quotas as Military Minister in DGV. I also know that the criticism was speculative, pejorative and politically motivated.

I know i was one of the people who was firmly against your doctrines back then (i think they were rather nazi like the way they were written) but in the end, they were very usefull, and democratic as well.
2 swordsmen per city, 10 swordsmen, cost 300 shields
1 Horseman per city, 5 horsemen, cost 150 shields
1 archer per city, 5 horsemen, cost 100 shields

I dont see the need for this, 4 horses per city for 600 hammers (im just getting the feel) and a total of 20. This can be broken into two groups of ten to create the 2 expeditionary units the military is talking about.

Horses are great, they are usefull offensively and counter offensivly (to kill units before they get into our citys) they are fast. They have the best upgrade line of the age, and we know we have the resources for atleast knights. Swords are better on the attack but are slower and we have long distances to get to our enemy, horses are fast and better for snatching the key citys of our choosing. And in a world of Legions and Immortals our plain swordsmen just wont cut it, neither will medi infantry. But horse/knights and hit and run.
 
Ranger99: Good post. I agree we should go the combined forces route and use mobility as part of our strategy.


Nobody said:
Whys everyone talking about conquering the other nations all of a sudden. Give peace a chance

Good question. Although we can take a city from each of our rivals, there's no law that says we must do so. I'm more than happy to annex a few cities, but we can probably also win this game with just our 5 core cities if we decide to go the diplomatic or space ship route. At some point we should decide what we as a nation want to be when we grow up.
 
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