Martin Alvito
Real men play SMAC
- Joined
- Sep 23, 2010
- Messages
- 2,332
I'm sure I didn't discover this first, but there doesn't appear to be a thread.
Long story short: always build obsolete units and upgrade on the turn after the build. It's arguably a more efficient use of your gold early on than buying city-state influence on the higher levels. At Immortal and especially Deity, the AIs will all dogpile you at the first opportunity if you have a soft military. This usually leads to death.
Consider the following alternatives:
1) Build Warrior for 40H and upgrade it for 90G, vs. build Swordsman for 80H, vs. rush buy Warrior for 200G and upgrade for 90G, vs. rush buy Swordsman for 410G.
The gold -> conversion factor on the first option is 2.25:1, which is considerably better than the approximately 4:1 ratio on rush buys. You get a 1.8:1 increase in unit strength as a result of the upgrades, which isn't bad. As another poster noted, this is one way to execute a viable early rush. The game won't let you upgrade (thankfully) without the Iron hooked up, so you'll want a Worker/Settler handy depending on where it spawned.
(The other thread suggested a rush to this with the GL (Pottery -> Writing, start GL, Mining -> Bronze Working, should finish =/- same time), but as far as I can tell a conventional REX start is superior. Good cities will spit out Warriors in a hurry by turns 50-60, and getting IW swiftly is useless if you don't have the productive capacity to make use of it.)
2) Build Chariot for 60H and upgrade to Knight for 150G, vs. build Knight for 150H, vs. rush Chariot for 270G and upgrade for 150G, vs. rush buy Knight for an appallingly large amount that I forget (800ish?).
What we see here is the power of skipping steps on the tech tree. Here you're using 150G to buy 90H, which is a very strong 3:2 ratio. (Six times more efficient than the usual 4:1, to be precise.) You get a 3:1 boost in unit power at the cost of range. Obviously, you'd only take this approach in a Horse-rich start. If you rush up to Civil Service with the GL on Immortal or below, you can an army of Knights in the field before turn 100. If you're really in a hurry, Babylon can build the GL, a Library, and use the GS pair on CS -> Chivalry for even faster deployment.
So if you want/need to use your gold to build things, always use it on your military. Some uses are more efficient than others, and it seems to get better rather than worse as the tech gap between units grows. Under some circumstances, this will be a better use of your gold than investing it in city-states - especially if you aren't in a position to sit on all of your Social Policy choices until Medieval is unlocked.
Long story short: always build obsolete units and upgrade on the turn after the build. It's arguably a more efficient use of your gold early on than buying city-state influence on the higher levels. At Immortal and especially Deity, the AIs will all dogpile you at the first opportunity if you have a soft military. This usually leads to death.
Consider the following alternatives:
1) Build Warrior for 40H and upgrade it for 90G, vs. build Swordsman for 80H, vs. rush buy Warrior for 200G and upgrade for 90G, vs. rush buy Swordsman for 410G.
The gold -> conversion factor on the first option is 2.25:1, which is considerably better than the approximately 4:1 ratio on rush buys. You get a 1.8:1 increase in unit strength as a result of the upgrades, which isn't bad. As another poster noted, this is one way to execute a viable early rush. The game won't let you upgrade (thankfully) without the Iron hooked up, so you'll want a Worker/Settler handy depending on where it spawned.
(The other thread suggested a rush to this with the GL (Pottery -> Writing, start GL, Mining -> Bronze Working, should finish =/- same time), but as far as I can tell a conventional REX start is superior. Good cities will spit out Warriors in a hurry by turns 50-60, and getting IW swiftly is useless if you don't have the productive capacity to make use of it.)
2) Build Chariot for 60H and upgrade to Knight for 150G, vs. build Knight for 150H, vs. rush Chariot for 270G and upgrade for 150G, vs. rush buy Knight for an appallingly large amount that I forget (800ish?).
What we see here is the power of skipping steps on the tech tree. Here you're using 150G to buy 90H, which is a very strong 3:2 ratio. (Six times more efficient than the usual 4:1, to be precise.) You get a 3:1 boost in unit power at the cost of range. Obviously, you'd only take this approach in a Horse-rich start. If you rush up to Civil Service with the GL on Immortal or below, you can an army of Knights in the field before turn 100. If you're really in a hurry, Babylon can build the GL, a Library, and use the GS pair on CS -> Chivalry for even faster deployment.
So if you want/need to use your gold to build things, always use it on your military. Some uses are more efficient than others, and it seems to get better rather than worse as the tech gap between units grows. Under some circumstances, this will be a better use of your gold than investing it in city-states - especially if you aren't in a position to sit on all of your Social Policy choices until Medieval is unlocked.