Moeniir
Mr FLICster
BlueO of Apolyton's forums agreed to let me post his work here. The first (that I know of) complete new units made with FLICster.
From BlueO's readme:
I've viewed the animations and they look great. I haven't tried them in a game yet... still hard at work on the next version of FLICster. For more info on FLICster and the issues involved with creating unit animations, or to download flicster, read this thread: http://forums.civfanatics.com/showthread.php?threadid=10208
To download the new units:
From BlueO's readme:
Attack Chopper - I think Civ3 is missing this vital modern unit. If the tank can be say to be modern era swordsman, then the chopper is modern era horseman. The chopper should be classified as a land unit with the ability to treat all terrain as roads. Its attack value should be 24 - same as modern tank, but the defense value is only 12 - slightly lower then the modern tank. Its movment speed is 3, so it doesn't move faster than a modern tank on the road. It so sweet, to fly through 9 tiles of rough terrains.Its too bad, the chopper can't fly across water, but on the other hand, the chopper can't realistically end its turn in water...
Air Transport - Another missing vital unit, the air transport. The air transport is a helicopter upgrade that has the maximum opertional range (eight). In addition, the air transport can carry more units... two, as well as vehicle units. I had hope to increase the range to 12, but 8 is the limit.
I've viewed the animations and they look great. I haven't tried them in a game yet... still hard at work on the next version of FLICster. For more info on FLICster and the issues involved with creating unit animations, or to download flicster, read this thread: http://forums.civfanatics.com/showthread.php?threadid=10208
To download the new units:
Its too bad, the chopper can't fly across water, but on the other hand, the chopper can't realistically end its turn in water...
But yeah. The units won't show up for me. 
) and when there is one, it also have a few more files related to it. I never did try to open up the .amb file to take a look, but from my observation it always relates to those file that has the same name. Take rifleman for example :
) how the sound files and ini file for the unit works, you can download the zip file at the link below and unzipped all files except the two 66AttackChopperxxx.pcx file to the directory CivilizationIII/Art/Unit/AttackChopper (or whatever name you choose to call the unit, I called it gunship
)