Units per hex

What are your feelings on the 1 unit per hex rule

  • One unit per hex is awesome

    Votes: 51 38.1%
  • put a limit on space in a tile

    Votes: 54 40.3%
  • don't set any limits on it

    Votes: 19 14.2%
  • Abstain for bannanas

    Votes: 10 7.5%

  • Total voters
    134
  • Poll closed .

civ editor11

Ruler
Joined
Jan 24, 2009
Messages
999
Location
U.S.
This is for Firaxis this way they can know how we feel about the hex rule so they can decide wether to implement it or not. Please don't use this thread for arguments there are other ones for that.
 
One unit per hex has been implemented. You might be asking for it to be removed, which is a very different request to make.

I wouldn't mind if it was a toggle feature, so people can write up mods that both use it and don't use it (even a "capped number of units per hex", or even something more flexibile).
 
Would you please show me the proof of 1 unit per hex I have not seen it. I've only seen rampant speculation
 
If this rule does exist, that means group moving will be gone and we go back to civ 2 moving 10000000 units individually!
 
I b el;ieve there implementing armies like in revolution to add replacements to SODs
 
I b el;ieve there implementing armies like in revolution to add replacements to SODs

Having never played revolution, could you exsplain what that means? Isnt a SOD effectively just a large army?

Civ 2 really had SOD as well, just had to move them individually and didnt end there turn on same square but using rail and city hiding you effectively had the exact same result.
 
In Revolution when you have 3 units of the same type on a tile you cvan merge them together into an army. I hope they use multi unit armies, but these are like miny SoD's they aren't 50 strong but 3. That would make good front line grunt units for an attack with archers right behind them
 
He's a programmer at firaxis, and frankly, I don't care how he relates to the article.
 
If this rule does exist, that means group moving will be gone and we go back to civ 2 moving 10000000 units individually!

I've seen the translation in multiple places from multiple sources. A Danish fellow on the Paradox forum who had the magazine translated the article separately and posted the same thing.

Further the quote is corroborated by the Civ V website which claims as a new feature "armies spreading out across the landscape" or something to that effect.

Finally we know from screenshots that long range bombardment is in, and given the experience of Civ 3 it seems logical that something has to change to balance that and a 1 unit per tile limit seems reasonable.

You can believe whatever you want, but to most of us that is fairly conclusive.
 
screen022.jpg


Proof that Civ 4 has only one unit per tile.
 
As I've written before, I'd rather go for soft penalties to discourage stacking rather than absolute limits. Could even be pretty harsh, like penalties to attack and defense and collateral damage, no matter what kind of unit is attacking. My main objection to the 1 unit per tile rule is that it'll create annoying traffic jams especially if the units still have only 1 or 2 moves.
 
They need to rework how units work anyways so they could do something like that. Underpopulation would result in increased manueverability + XX% attack and defense. Over population can cause health problems, reduce attack defense and make unit upkeep increase.
 
That would be funny if the proof people were using was screenshots with 1 unit per tile, but no one is claiming that as proof, so instead it's just a ridiculous straw man.

Most of the reasoning for single units on tiles has been that a screenshot had only 1 white dot over it, or something like that.
 
You realise that this proof is actually a translation of a translation? Immediately makes it a bit suspect. Until I see Jon Schafer make an identical claim-in *English*-& in some kind of context, then I'll simply treat it as just more speculation. I'm certainly opposed to stacks, but I'm equally opposed to large lines of units standing against one another in some kind of Mexican Stand-off. Personally I don't think a strict 1-unit-per-hex limit will survive the first round of Beta Testing. Plus, removing SoD's is only part of the issue IMHO-the entire combat system needs to be given a complete makeover-including a look at introducing tactics for units!

Aussie
 
Right or wrong, the text is pretty clear how it's supposed to be interpreted, I doubt something would go that wrong in the translation.

One unit per hex would be appropriate if they were implementing more tactics and I don't really see why this wouldn't survive the beta. Maybe they're implementing a merge-system too..
 
Back
Top Bottom