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Units - Ranged Pillage

Discussion in 'Civ5 - Mod Components' started by whoward69, Sep 3, 2019.

  1. whoward69

    whoward69 DLL Minion

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    Late era ranged units can bombard tiles and "pillage" them.

    Battleships, Bombers, Artillery and Guided Missiles will "pillage" improvements and routes (for no gold)

    Missile Cruisers, Stealth Bombers and Rocket Artillery in addition to "pillaging" the improvement/route also have a chance to destroy the improvement/route if it has already been pillaged.

    While this mod is functional, it really serves as a basis for further development as there is no logic for the AI to use these type of attacks, and there are also several unresolved special cases - should it be as easy to pillage a citadel as a fort as a farm?

    Mod can be downloaded from my web site, it requires v94 or later of my DLL
     
    vyyt likes this.
  2. Sleep_debt

    Sleep_debt Chieftain

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    Thank you for this mod component of yours, I've found it very useful. However, is there any chance to make this work without DLL?
     
  3. whoward69

    whoward69 DLL Minion

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    It's reliant on new GameEvents added in the DLL, so no.
     
  4. tommytoxen

    tommytoxen Warlord

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    wow nice!! i miss tile bombing from civ 3. so weird i just saw a thread talking about that and i googled to see if someone had made a mod for it yet.

    compatible with CP/VP?
     
    vyyt likes this.
  5. Tonas1997

    Tonas1997 Chieftain

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    I'm using this mod + VP (which should include the DLL functions), but this improvement doesn't seem to be attackable:

    20210307223511_1.jpg

    What am I doing wrong?
     
  6. whoward69

    whoward69 DLL Minion

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    Are you sure VP has my V94 events
     
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  7. Tonas1997

    Tonas1997 Chieftain

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    Last edited: Mar 8, 2021
  8. whoward69

    whoward69 DLL Minion

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    Don't know then. Does the same setup up work with DLL-VMC?
     
  9. tommytoxen

    tommytoxen Warlord

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    did you get it working out of curiosity?
     
  10. Tonas1997

    Tonas1997 Chieftain

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    I didn't get to make those mods work together, as I felt there was a better chance of trying to get the ranged pillaging outright integrated into VP - which would also require proper AI.

    That being said, you can always try and promote my feature request :)
     
  11. tommytoxen

    tommytoxen Warlord

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    i don't think it'll get incorporated, i don't think there's anyway to teach the AI how to use it really. but it should definitely be made an optional compatible modmod imo. but oh well, i'm going to learn coding this year at uni so maybe i'll figure it out in a years time or so lol xD
     
    Tonas1997 likes this.

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