Units, resources, adjacency bonuses - fixes for lacks in UI

Kot_Behemot

Chieftain
Joined
May 7, 2008
Messages
2
There are 4 aspects that really bug me in the UI.

1. Current adjacency bonuses. After I build a district, there is no way for me to see how it is affected by particular neighbouring tiles. What is worse, when changing improvements or building new districts, I cannot see how they will affect the existing ones. I must guess. EDIT: it could be solved by appropriate tooltips about existing district's adjacency bonuses and their sources (when hovering above it).

2. Possesed resources. In the stats window I can only see which resources I have within my cities' borders. I cannot find which resources I'm currently importing from other civs to avoid repetition or unncessary attempts to find them. In addition the resource icons in stats window are tiny and have no tooltips. EDIT: it could be solved by a proper list of possesed and imported resources, with info about their sources and quantity and proper grouping (bonus, luxury and strategic separately).

3. Unprocessed resources. I can turn resource icons in map view on or off but I cannot see which resources are already being worked and which not. Looking for unworked resource tiles can be very difficult in late game when there is a lot of clutter on the map. Some way to highlight only those would be nice. Also, looking for a particular resource e.g. only oil is very difficult. EDIT: it could be solved by additional resource icon overlay showing only those unprocessed. Additionally, a selective resource icon overlays could be added, showing icons only for a given resource.

4. Listing and finding all possesed units. Sometimes I'd like to check how many particular units I have and where they are. EDIT: it could be solved by adding a proper unit list with grouping by types, counts and "show on map" buttons.

These 4 UI issues annoy me the most during my first playthrough. What do you guys think?
 
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