units

  1. FlammieJerynZ

    [BNW] How we can make Trade Routes use Routes (Roads and Railroads) like normal Units via the DLL?

    Good day or night everyone! I hope you all be okay. I was thinking if can be possible to allow Trade Routes (Internal or International) to use Roads and/or Railroads (just like the other Units) benefiting from their Movement bonuses via modifying the BNW DLL. This can be possible? Thank you in...
  2. N

    How Hard Would This Be?

    I thought about the idea to make small little fun maps from Memoir 44 until I realized it could actually be so much more. The board game’s mechanics are surprisingly similar to Civilisation like terrain, movement and unit health. In the board game a common way to win is to completely destroy...
  3. CAYM

    Enlightenment Era for VP edited by CAYM v10 (2023-01-06)

    Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility pandasnail, phantomaxl1207, barrizqi, JanBoruta, Chrisy15, Enginseer, Padre19...
  4. ArchdukeLiet

    Guide to WTP 4.0 - Traits, goods, units and ship overview

    WTP 4.0 has many new features, terrains, goods, buildings, professions, units and so on. This can be quite overwhelming when starting a new game with this mod. To help everyone a bit with getting in control, we provide guides on (1) civilization and leader traits and unique national units, (2)...
  5. QuasarNebula

    Resource change not working

    Hello my good friends ! It's been a while. I've come with a new problem. I'm creating a series of mods to incorporate some RWBY leaders and civilizations. Right now I'm working on one that has a unique unit, replacing infantry, that does not cost oil, but iron. The problem is that no matter how...
  6. Z

    [GS] Remove all but one unit class

    Hello. I've been wanting to make a series of mods where every single unit type is disabled but one - plus civilian units - for use. For example, only siege and civilian units, or melee only. I've tried looking into it some but apparently no one else has done this that I see. There's a few codes...
  7. K

    [BNW] Kevvy's Modpack

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  8. TyrannusRex

    Unique/Heroic "Units" in Civ 6

    So, while Civ VI is sadly long past support, I had this interesting idea the other day and thought it was at least worth sharing, if not modding. Now, I'm sure you know how the Heroes & Legends mode introduced a variety of mythological heroes from across cultures that could likewise be recruited...
  9. DaggerDigwillow

    Civ 2: Test of time question regarding limit on adding new units

    So if I want to add new units to the end of a unit in the fantasy version of TOT list how do I go about doing that? Do I just need to add the names units to the units list in the Rules.txt and corresponding sprites/sounds? Is there a hard limit to how many units I can add? Thanks for any...
  10. F

    [BNW] Any up to date reliable guides on importing custom models, textures and anims for units?

    Preferably I would want to find somebody who can make 3d models for certain unique units(mostly airship units) that im wanting to add to the game as well as other custom unit models, sounds, animations, ETC, possibly willing to commission/throw money at you if you know how to import custom art...
  11. Zegangani

    Unit Balance Patch (Mod)

    The April Patch from last Year made quite some changes to Units in Civ VI, and the addition of the 3 new Units weren't the only reason for that. Even before NFP, Units in Civ VI were, although OK, far from being balanced, especially the balance between the different Unit Classes. But Balance...
  12. K

    Kevvy's Modpack 2022-12-21

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  13. raen

    Armadas are NAU! 1.0

    Portugal is Nau! module 7! - Armadas are Nau! Adding Nau da Armada and Caravela Redonda for Portugal. Caravela Redonda at Exploration, replaces Privateer Nau da Armada at Cartography replaces Frigate. Note: This mod requires units assets...
  14. Ardan Arianis

    Release that Witch - Four Kingdoms 2021-08-28

    Mod for the chinese franchise Release that Witch: four new civilizations, one for each major kingdom and their respective leaders, along with unique buildings and units. As always, I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve...
  15. Ardan Arianis

    Release that Witch - Five Royal Descendents Five Royal Descendants v2

    Mod for the chinese franchise Release that Witch: five new civilizations for each royal prince and their respect leaders, along with unique buildings and units. I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve it. For...
  16. M

    Unit Scale and Count MOD : feedback&suggestions

    Hello, I am working on this mod It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such. At the moment it works like this: Infantry: 16 units Cavalry: 8 units...
  17. HungryForFood

    Enlightenment Era (Vox Populi) (v 4)

    Enlightenment Era (Vox Populi) (steam workshop) Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. More details in forum thread. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility...
  18. V

    [GS] Support Unit Combat Modifiers

    TL;DR: I'm trying to add appropriate combat bonuses to anti-air guns and mobile SAMs. Having trouble with diplomatic visibility combat bonus, terrain defensive modifiers, and Victor governor's Garrison Commander promotion. I'm very new to the modding community and happy to be here! Last year...
  19. R

    Akkad Unit Pack 2021-04-08

  20. sman1975

    SMAN's Pike and Shot Unit Pack V1a

    Initial upload of a collaboration model that will add various melee units for civs, focused on the last Medieval to the early Industrial Eras. More to follow...
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