Unknown Crash Related to Founding of Religion

Maguyver

Chieftain
Joined
Jul 29, 2013
Messages
72
Location
Pittsburgh
Hello everyone, I'm having a crash which seems to consistently follow the founding of a religion. To be specific, after I have chosen the religious icon and founder beliefs I can click on the Found Religion button, confirm it, and the game will immediately black screen and return me to windows.

I believe that if I choose not to use my prophet and instead allow the AI to found one that it will also cause a crash. I have even encountered this crash when I use In Game Editor to manually found a religion.

I have enabled the logging feature in my config.ini; however I have no idea what I am reading here. I've included a copy of the Database log which, if I understand properly, is what I should be reading to determine what the error is.

Can anyone please point me in the right direction here? I have approximately 300 mods, so I realize that with enormous amount of data being smashed together that I'm bound to encounter problems; however I have no clue where to "trim the fat", as I feel like they're all essential to my Civ V experience.

Alright, well if there's any more information I can give please let me know. Otherwise, I hope someone out there is able to help me root this out. Thanks for reading.
 

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Are you running BNW or Gods and Kings? Because it looks like some issues are coming up from mods for one expansion not working in the other expansion.

It looks like you are using at least one mod that was not updated for BNW. I am basing this off the various lines that refer to a column called "TradeRouteModifier". When BNW came out that column named got changed to "CityConnectionTradeRouteModifier".

There are also some references to BNW specific columns (like "TechEndhancedTourism") which would fail if you were running G&K.

It also looks like some mods either have incorrect XML (or more likely) make assumptions about what factors will be unchanged which another mod violates, causing the first mod to fail to function as the author intended.
 
Thank you for your response, and I am a big fan of Reform and Rule/Race for Religion.

I'm running BNW. Thanks for the heads up... I'll do a little search for "TradeRouteModifier" and see if I can find the conflict.

-edit-
Found the offending line of code; however it was connected to a unique building for a Civ that wasn't in the game. Never the less, the problem persists anyhow. I guess now I'll go through it all with a fine tooth comb and make sure everything jives together.
 
Glad to hear you enjoyed the mods, I've got a moderately sized update for Reform and Rule nearing completion (a week or two).
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What is likely the case is that more than one thing is going wrong. Getting all 100+ mods working is going to be tricky. To make the task easier you would want to minimize the number of mods you are using until everything is working.

A first step would be to disable any mod that hasn't been updated post-BNW. Searching for "TradeRouteModifier" is only one of many possible incompatibilities.

There is at least one mod that has a typo: "TechEndhancedTourism" shouldn't have the d.

A mod (or mods) also seems to be having some localization issues. You may want to disable non-english mods although localization issues probably aren't going to do more than mess up the text that shows up in tooltips.
 
Sounds great; the original Social Policy Rebalancing Mod was something I played with for a while, taking inspiration from it to create my own Social Policies mod.

I know what you're saying is right, it's just a pain because I've spent at least three times the amount of hours modding the game versus actual play time.

Thanks to you I was able to find quite a few of my typos, including the old TradeRouteModifier and "TechEnDhancedTourism." I also think I've sold the crashing issues... at least for now.

When you have as many mods as I do, load order is very, very particular.

Thanks for all your help.
 
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