Unofficial BTS 3.13 patch

thx, I managed to deinstall then reinstall and patched it back up to 3.13 with everything working just fine. I tried extracting all the files to the mods folder in BTS, but it didn't show up when I went to load a mod in the advanced options. Do I just need the DLL file, or is there something more I'm missing? Or is it through the C :Program files/2k games/firaxis/BTS/Mods that it's supposed to go?
 
Another good example how people have a different perceptions. For some, installing a MOD and then editing a file is the simplest. For others, renaming a file and then copying another into that folder is the easiest. :)
 
thx, I managed to deinstall then reinstall and patched it back up to 3.13 with everything working just fine. I tried extracting all the files to the mods folder in BTS, but it didn't show up when I went to load a mod in the advanced options. Do I just need the DLL file, or is there something more I'm missing? Or is it through the C :Program files/2k games/firaxis/BTS/Mods that it's supposed to go?

The files I uploaded already has the DLL file... Strange it should be there.. are you certain that it's in the BTS MODS folder? Not the Civ4 Vanilla MODS Folder?

It should look something like this

 
First I'd like to say "thank you Bhruic" for patching the patch. IMHO the official patch created more problems than it solved.

Now to the problem:

Did anyone notice "lazy worker" behavior at the late game?
At my last game (3.13 with Bhruic' s patch) after I automated my worker's they didn't complete the railway network, and instead they were seating in the capital. I had to finish it manualy.
(I had both iron and coal) They left without railway important squares, like mines, and not those that do not benefit from the railway.

Someone may say "no problem, just do it yourself", but after I finished the game (I won the space race) I entered the world builder, and guess what: ALL the AIs had their network half build, and I have to say that all the time there was not a simple war that would have made the AIs to stop the network.

I also noticed the corp. exec. problem. Many execs seating idle at AI citties.

Have anyone else seen this worker behavior, or it is just me?
 
DemonHunter, I have usually had lazy workers in a way similar to what you describe, and this is before 3.13, though it would appear that if workers were relatively near an area where railways could be built, they would do so (leaving others to sit around in peace in more distant cities). I would simply get on with building the rail network manually as you have said, disturbing my poor workers from their important business of sitting around doing nothing...
 
Another reason never to automate anything in-game. The AI simply doesn't have the knowledge how to use them properly.

This is the problem! If they AI can't build a rail network (something very simple I think, I don't talk about optimizing every square with the best improvement) doesn't give the human a very big advantage?
 
The AI workers used to move around and look for work to do. Maybe some buggy behaviour was introduced in one of the patches or maybe just in basic BTS.

A wild guess: The tried to improve the worker behaviour so that it wouldn't move all over the country to improve a distant tile but it looks for work in the direct neighbourhood. However, by doing so, they introduced the lazy worker that stops working when no work in the neighbourhood is present. A wild guess, nothing more.

By the way, Bhruic probably needs a savegame where the lazy workers are sitting around doing nothing while there is still some work left.
 
You are rigth about the save. Here is an early one!

As you can see only one worker is working, while several other are seating in the capital.
 
A wild guess: The tried to improve the worker behaviour so that it wouldn't move all over the country to improve a distant tile but it looks for work in the direct neighbourhood. However, by doing so, they introduced the lazy worker that stops working when no work in the neighbourhood is present. A wild guess, nothing more.

i kinda doubt it, since automated workers get airlifted to other cities. that was apparently pre-3.13 and still happens. i don't ever ever ever automate workers myself (i'm quite neurotic that way). so i'm just linking what i remembered reading, no firsthand experience.

i keep seeing people mention railroads when discussing this bug. is it always and only railroads?
 
Automated corporation spreading no longer tries to spread corporation where it cannot be spread

Hrm...maybe they prevented the moving of the execs to locations where they are worthless, but never curbed the spawning itself?
 
i kinda doubt it, since automated workers get airlifted to other cities. that was apparently pre-3.13 and still happens. i don't ever ever ever automate workers myself (i'm quite neurotic that way). so i'm just linking what i remembered reading, no firsthand experience.

i keep seeing people mention railroads when discussing this bug. is it always and only railroads?

Yes good point, I also remember reading that. Hmm, maybe the request for a worker in a distant city is called for only when a real tile improvement (not a road or a railroad) is required. Still guessing of course, I probably should stop guessing and let the real modders (like Bhruic) examine it.
 
Hrm...maybe they prevented the moving of the execs to locations where they are worthless, but never curbed the spawning itself?

That's what I'm thinking. The problem was probably always there, it's just more noticeable because they're all sitting in the same place.
 
So, if they're aware they can't go places, seems like they could be made aware that they're out of places to go, and shouldn't build more execs...

Man, I wish I knew how to write Python...can kinda read it, but...
 
i keep seeing people mention railroads when discussing this bug. is it always and only railroads?

For me it can only be railroads as I don't automate my workers until I've done all I think I need to do, including the essential rail links in the order that I want (mines around my main production cities first, for instance). I supect it may be as Roland Johansen suggests and workers get sluggish about doing things that are not considered really useful. I reckon, however, that it's better to have everywhere railroaded in case of invasion; I can respond flexibly and swiftly in that case.
 
I should add that, despite my intention of doing the work myself(!), automated workers do still seem to improve tiles that I may have missed - and go all over the country to do it. I reckon we're probably only talking railroads here.
 
ok i took the plunge, finally updated to 3.13 and your unofficial patch :)

newbie question time: i do want the supplemental changes too, and i put them in CustomAssets like the readme suggested. that seems to have worked, the glance screen is there! :dance: i think i remember that .dlls aren't loaded from CustomAssets, they have to be in the main folder, is that true? i ask because when i play HoF gauntlets i'll have to remember to swap out, you're not approved for that :p. i actually have a triple install right now :crazyeye: since HoF isn't using 3.13 yet, and i originally did a double before ever installing BtS since i have a lot of games with LMA. if the .dll would work from CAssets let me know, that would probably be easier for swapping, but i can handle it either way. thanks for your patience with my questions!

I reckon we're probably only talking railroads here.

that's all i remember various people mentioning, altho i haven't gone searching. i just think it might be significant if it is limited to pig iron railroads.

Bh, tell me if you'd like me to stop with my "maybe this is useless, maybe it helps" style of posting *giggle*. i'd comply with no hard feelings. i admit i go strictly by gut feeling, .xml understanding that i think understand, and my good memory for searching stuff out. i'm no programmer and don't want to make things more complicated! can PM me if you'd feel rude, but i'd not take it in a bad way.
 
i think i remember that .dlls aren't loaded from CustomAssets, they have to be in the main folder, is that true?

Yes, unfortunately that is the case. I guess this is off-topic, but does anyone know the reason they did this? I need to swap the DLL in and out all the time too, and it's a real pain.
 
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