flytyer
Master Fisherman
wow...thanks for all the wrk that went into thsi patch. It's kind of sad that a gamer has to create a patch to fix the patch. HaHaHa!!!

Im in the middle of a game using the 34 civ mod and a glitch has happened what has pretty much ruined my game(i didnt save that though) This patch fixes the glitch how do i get this patch into the game i am currently playing?
I'm not sure that you can. The only thing I can think of would be to first back everything up, then copy the 34 civ mod WITH Bhruic's patch into a folder with the exact same name as the one that currently has your non-Bhruic 34 civ mod. Then, try to load up your most recent save file which will default to the identically-named mod folder that now has Bhruic's patch.
So if your old mod was in a folder called "34 Civ Mod", backup everything there, then delete everything in the folder, and put everything from the 34 Civ Mod with Bhruic's patch into the "34 Civ Mod" folder.
I don't know for sure if that'll work, but it's the only thing I can think of that might have a shot.
What compiler do you use to compile the dll ?
I'm afraid this won't work. AFAIK, instead he should:
1. copy the SDK files into a new folder
2. copy the source files from the 34 civs mod into this folder
3. merge source files changed by Bhruic (included in the patch download) into this folder
4. compile a new dll from this folder
5. replace the dll from the 34 civs mod with the newly compiled dll
Assuming that his original 34 Civ Mod was otherwise identical to the already-existing 34 civ mod + Bhruic's patch, what would be the difference between doing what I suggested and this?
So does his idea have any chance at working or not?
You're welcome. Obviously, Bhruic's work is a lot more praiseworthy, but it's still nice to get some positive feedback once in a while.A belated thank you, Bhruic, for helping us all out with your skilled patchwork!![]()
And, thanks to Grumbler, for that installer, too!
I successfully downloaded the 1.11 version, but I'm not sure what to do with the 1.02 version? I was a bit confused why it wasn't all in the same patch..
Ok im not really good at this computer coding kind of stuff could you explain in detail what i have to do?
Where is is Bhrichs patch saved under?
It seems like an easy to fix thing to me too. The only problem might be to find where this switch (between import and export) was made.
I don't quite understand why you would base the decision to change between civics on the information in this screen. It's not as if you would know the results of the change on trade before you have made the switch. So, you'll have to estimate these results yourself anyway.
I agree that most people probably don't know about this error.
How about Gcc/G++ ... i guess not
I tried compiling with VS 2005, but somehow messed it up... It compiles, but the game crashes all the time... I used the unchanged sources for testing, so the crashes are not mine![]()
I will look if i can get my hands on VS2003
I agree with Minor Annoyance. Before I knew about this I would occasionally base some civics changes between Mercantilism and the others on the imports vs exports. The way it works just now, being first place means you're actually providing other civs which a comparatively better trade income:export ratio than you yourself are getting. In this case maybe changing to another civic might redress the balance. It's only not useful because it's misleading. If it worked as intended, it might well be useful.
PS Minor Annoyance, it's just as well you tested it yourself prior to posting your intended vitriolic diatribe.![]()