Ok, now we're done with that, let me try flipping it around a bit.
A lot of people don't like the AI attacking them early , or killing CS"s, or backstabbing them. But these are all legal moves and not exploits at all.
Would you want a smarter AI going around burning down CS's that you are Suzerain of? Now, a smarter AI would require less bonuses and be less likely to rush early successfully though.
I would like to see it as one of a range of options for the AI, but done the same way a player would.
So the AI decides based on its surroundings, attributes and RNG effects that it is going to be aggressive early. So it focuses on doing that, building its units early and pushing the neighbouring CS or Civ, rather than wasting time with builders or districts. So it will be slower than currently as it doesn't have the frontloaded buffs, but it is better constructed and would be a real threat in the hands of a capable AI.
That way humans have time to play their own strategy, react to the AI's actions, etc.
It would also make recon units super useful, because you would actually need to watch the AI to see what they are doing and if you need to react. Coming from a StarCraft background recon was always something we needed to constantly, whereas Civ it has basically been relegated to "I know the neighbour is in that direction and that's all I need to know". Whereas a good AI that might strike at the CS's you are Suzerain of, or might be aggressive, or might follow one of several strategies needs to be monitored so you know whether to start reacting with units now, or you can risk powering the economy more. But not just because of what is happening next to you, but maybe Gandhi on the other side of the world has suddenly conquered Augustus and Montezuma, and will be able to power away from you if you don't act. Or Alexander has built his entire Civ around a cultural victory and you need to act now to hold him back. It would be a far more interactive game rather than the meandering and predictable slog it settles into now.
I know CS's will be conquered so I don't even care. But if it wasn't so standard and suddenly 4 or 5 were conquered by the same person, I would be engaged and wondering what was happening over there.
This would then extend into more involved diplomacy. A good AI would need monitoring, but you can't always do that. So maybe I can pay their neighbour to give me some information (maybe just about a city they can currently see. Or maybe trade a bit more and they will give me everything they know).