unrealistic battle results

Look at it this way from a real life perspective. Even though a copper tipped wooden stick isn't going to do much damage to the armor of a tank eventually the tank crew will run out of fuel and ammo and wont be able to fight back and will end up starving to death:lol: but in the process of this loss a tank crew of 3 or 4 took out 10000 odd spearman.

The other thing is that the combat in the game is based purely on numbers and what is in effect a roll of the dice and not a copper tipped stick bashing away at a couple of inchs of steel.

If you look at the battle log it gives you a detailed rundown of the battle. And how each roll of the dice went. Here is a typical battle on noble level with no bonuses or promotions

Code:
             Battle  Tank   Spear  Tank     Spear     Tank  Spear
Battle      Odds    Str     Str     HP/ hit   HP/ hit    Hits   Hits
1             0.0     28.0    4.0       44         9          3       0
2             0.0     28.0    4.0       44         9          3       0
3             0.0     28.0    4.0       44         9          3       0
4             0.0     28.0    4.0       44         9          3       1
5             0.0     28.0    4.0       43         9          3       0 
6             0.0     28.0    4.0       43         9          3       1
7             0.0     28.0    4.0       42         9          3       0
8             0.0     28.0    4.0       42         9          3       0
9             0.0     28.0    4.0       42         9          3       1
10            0.0     28.0    4.0       42         9          3       1
11            0.0     28.0    4.0       41         9          3       1
12            0.0     28.0    4.0       41         9          3       1
13            0.3     28.0    4.0       40         9          3       1
14            5.4     28.0    4.0       39         9          3       1
15           22.9     28.0    4.0       38         9         2       3

As you can see a tank only needs to hit a spear 3 times while a spear has to hit a tank 11 times and the tank has more chance of inflicting a hit.

I ran it 10 times, the best was 7 spears to kill a tank, the worst 18. The average was 11.9.

The other thing is if your playing in the game and go up against an inferior opponent it pays to build a few tanks with specific promotions for the civs units. When i ran 10 battle with tanks having a melee promotion the average was 16.8.

I don't think any of these results are unrealistic and really why would you go and park a single tank next to a stack of 20 spears anyway and it simple enough to take a few extra turns to run through a civ by taking a break to heal.

At the end of the day battles are a roll of the dice and there is always the chance to get unlucky and lose.
 
A Tank, or other unit with the Blitz promotion, will only be able to make multiple attacks if it wins the first one easily, without taking much damage: alas, I can't put an exact figure to how much, but I rather think the second-attack capability vanishes around 70HPs - so a tank damaged to this extent enters a fight without the ability to make two attacks.
Damage caused by a successful hit is a function of the relative strengths of attacker and defender. At 50% odds, each will cause 20HP damage per hit, for example. The gretest damage I've seen was 54HP (Mech.Inf. with Combat 3 and City Raider 3, str. 41.6, vs. Trebuchet, str.1.14 and only 50HP left: a one-shot combat) and the lowest 7HP by a damaged Catapult being attacked by the same Mech.Inf.
It still remains possible for a Spearman to kill a Tank, however, though if both are unpromoted and at full strength the odds of the Spearman winning are less than 1%, and he would cause at most 10HP damage per hit to the tank's 35 or so. The tank wins when it has made 3 hits, while the spear needs 10. Only if the tank is seriously damaged does the spear have a plausible chance of victory. But, and I repeat BUT, I have known cases where a weak defender has made a series of 5 or 6 consecutive hits on a strong attacker and made a successful defence although the odds of the attacker winning were 99% and higher.
 
How many experience levels can your units get? I recently got a couple up to a 5, and they're working their way to the 26XP needed, if I remember correctly, for the next promotion. Does it continue until you're able to select all promotions available?
 
more or less. The greatest lvled unit ive seen in these forums is a lvl 21 helicoptor xd. Of course depending ont he type of unit, you are limited to what promotions u can recieve (ex. tanks cant get navigation) . However, u can grant units promotions using world builder in single player mode, in which it is possible to give a unit all promotions. 'shrug'. I remember my warrior going around obliterating whole civs with... er... right.
 
Speaking of unrealistic combat odds. I was goofing around with the world builder and I added a barbarian tank, trying to replicate the spearman versus tank joke. I gave myself 20 or so spearmen. I attacked the tank. i had odds of 0.01%. I won!!! :confused:

Not sure if anyone already mentioned this, but...

You get a certain number of free wins against barbs (though its restricted to lower difficulty levels iirc), so you were guaranteed to win that fight if it was your first one.
 
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