Unrealistic combat results taking cities?

Civilization 3 is a strategic to grand strategic game. If you want to go to a tactical level game, you are talking about adding another entire game to the setup. That would include a another combat results system, new terrain graphics, probably new unit graphics and animations, and have a game similar to say, Rise of Nations or Age of Empire 2 or 3. Plus, you would need some sort of interface between the town games to shift from one to the other, and have the results from the tactical game transferred to the strategic game.
Simplified: To add a tactical perspective to Civ3, you would need a lot of disc space.
Yup, but it might be worthwhile in civ V. If it ever comes out, that is. I hope they don't do the Bilzzard thing.

You can do that in a campaign game using miniatures, if you don't mind a lot of work and have someone willing to do it.
Yes, that does take a lot of work, bu tit is pretty fun in the long run...
Heheh. all it takes is building m-units and positioning them. You can make the m-units with a lot of patience and some time to fiddle around with SBB. Say goodbye to Thanksgiving and that blue room called "outside" and say hello to modding!
 
Argetnyx said:
Simplified: To add a tactical perspective to Civ3, you would need a lot of disc space.

Yup, but it might be worthwhile in civ V. If it ever comes out, that is. I hope they don't do the Bilzzard thing.

Heheh. all it takes is building m-units and positioning them. You can make the m-units with a lot of patience and some time to fiddle around with SBB. Say goodbye to Thanksgiving and that blue room called "outside" and say hello to modding!

Apart from a lot of disc space, you would need a lot of time to finish just one game.
 
Apart from a lot of disc space, you would need a lot of time to finish just one game.
You need a lot of time to finish a normal game in Civ III, so what's the difference? :)
 
You need a lot of time to finish a normal game in Civ III, so what's the difference? :)

Because a normal game doesn't have RTW-style battles, which I presume is what you would like:

Takhisis said:
They could have introduced something like the R:TW-style of battles.

Imagine the amount of time you'll spend on the battles themselves. Maneuvering, giving orders, customising formations, specific instructions..from the ancient age skirmishes, right through the middle ages' battles and ambushes, all the way until the modern ages. Add that to the amount of time you spend managing your empire, engaging in diplomacy, micromanagement, etc.

I'm generalising a bit here, but I'm sure you get the idea.

EDIT: I love the Total War series, but I'm not sure if I would enjoy a hybrid of civ and TW.
 
Back
Top Bottom