Updated terrain improvement and expansion plan

Improving terrain and founding new cities

  • A1. Improve terrain in Coresux as shown in the map below

    Votes: 4 100.0%
  • A2. Do things differently in Coresux (please specify)

    Votes: 0 0.0%
  • B1. Improve terrain and found cities in Barbaria as shown in the map below

    Votes: 4 100.0%
  • B2. Do things differently in Barbaria (please specify)

    Votes: 0 0.0%
  • C1. Improve terrain in Woodstock as shown in the map below

    Votes: 4 100.0%
  • C2. Do things differently in Woodstock (please specify)

    Votes: 0 0.0%
  • D1. Improve terrain and found cities in Jayneland as shown in the map below

    Votes: 4 100.0%
  • D2. Do things differently in Jayneland (please specify)

    Votes: 0 0.0%
  • E1. Transform Doughnutia city square from hill to plains

    Votes: 4 100.0%
  • E2. Do not transform Doughnutia city square from hill to plains

    Votes: 0 0.0%
  • F1. The priority order below makes sense

    Votes: 4 100.0%
  • F2. The MoDA is crazy !! I have a better idea (please specify)

    Votes: 0 0.0%

  • Total voters
    4

TheViking

The world is not enough
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Mar 31, 2001
Messages
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Location
The N hemisphere near fire and ice
We have now finished doing most of terrain improvements in Coresux as specified in the old terrain improvement plan. We also have better a knowledge of geography in Jayneland and Barbaria so the time has come for a new plan.

In the maps below the letters mean the following:

I: Irrigation (also used for changing jungle to grassland)
R: Road
F: Farmland (double irrigation for supermarkets)
M: Mine

There are no squares to transform (=T) for now since it is quicker to chop down trees and double irrigate. Transforming will be done later. Also the R's always mean road; I'll post a seperate 'railroad map' once we discover railroad. There is one exception, we might want to transform Doughnutia's city square to get trade there (Dou is built on a hill).

Suggested city sites (=C) are shown in the maps, preceded by "B" in Barbaria and "J" in Jayenland.

No attempt is made to prioritize the terrain improvement in the maps but the following is suggested:

(1) Doughnutia is the absolute #1 priority.
(2) VM is a high priority because of its potential to become a major trade center second only to Dou.
(3) LC has a high priority since unlike e.g. RF it can't built a harbor.
(4) Neu and LP are having or will soon have food problem so they are a fairly high priority.

A new build queue poll will be posted tomorrow. There will be a great emphasis on engineers (also libraries and military units in specific cities for invading Greece), we need roughly 10 engineers in Coresux ASAP. In Jayneland the plan calls for 5 new cities so there we need 5. The same is true for Barbaria but there one city must supply everything; the plan will probably call for rush buying 6 engineers in 12 turns in BBF once we finish the current emphasis in science. It is assumed that Berlin will be captured.

Only vote against the terrain improvement plans if you want major changes to them; vote for them if you want only minor changes and indicate below what you want to adjust.

The maps:

Coresux:
coresux_terrain_1550ad.jpg


Jayneland:
jayneland_terrain_1550ad.jpg


Woodstock:
ws_terrain_1550ad.jpg


Barbaria:
barbaria_terrain_1550ad.jpg
 
I think the plan looks good. Two things about barbaria though: Are we supposed to build the road to Berlin before or after we capture the city, I assume it's the second? I also think we should road the wine in BF, it will increase trade from that square, and it'll be easier to build RR once we get it. It doesn't have shields in abundance.
 
Capturing Berlin takes precedence but we haven't discovered tactics so we might start the road before any units head for Berlin.

Roading the wine hill should be done, I forgot to include road there in the map.

BTW which ministry decides whether to declare war on barbarians that have a city under their control ? :D The foreign ministry, military advisor or the president ? :confused:
 
My initial reaction was that it would be easier and quicker to Farmland the grass between LC and PB than to do so on the harsher terrain to the NW of LC
 
Doughnutia is definitely #1 priority...it looks to have potential as a powerhouse production and trade city as long as it's allowed to keep gettin' bigger. VM is on a prime spot too. The only minor change I would suggest is to maybe either move or eliminate new city location #3 in Jayneland...the Indian city of Lahore is in position to consume the land inside the planned city radius of that location as it grows, and unless we make getting a city into that spot and getting it big ASAP a really high priority, it'll be hard to establish a city worth building there.
 
The MODA considers the Indian act of founding the city of Lahore in our territory an act of war and recommends razing that city when the opportunity to do so arises.
 
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