Land Terrain Guide

Here are the types and modifiers/features that I was able to see in the tooltips in the Antiquity Livestream.

Base Terrain Types​

  • Desert
    • Oasis (Wet)
    • Sagebrush Steppe (Vegetated)
  • Grassland
    • Marsh (Wet)
    • Forest (Vegetated)
  • Tundra
    • Taiga (Vegetated)
  • Plains
    • Watering Hole (Wet)
    • Savannah Woodlands (Vegetated)
  • Tropical
    • Rainforest (Vegetated)
  • Marine
  • Lake

Modifiers​

  • Flat
  • Rough
  • Mountainous
  • Coastal
  • Navigable River

Features​

  • Vegetated
  • Wet
  • Minor River
  • Navigable River
  • Reef (Aquatic)
  • Medium Snow
This is not everything, of course. There is probably Wet Tundra and Tropical, and deep Marine, and Marine Ice. I listed Navigable River twice because that's how it appears in the tooltips.
 
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In the b-roll video that Firaxis gave to the playtesters, we can see that there is some kind of improvement that goes on Wet terrain (Marsh, in this case) that's represented by an icon of two barrels in the placement UI.



The only thing that I can think of which we know of and isn't accounted for and sort-of makes sense is the Clay Pit.
 
It is indeed the Clay Pit, yes. They move the mouse clockwise onto all tiles for the tooltips and in the menu on the left you can see "this will build X" and on this tile it's a Clay Pit. I was so sure of this before the stream that it's already in the original graphic here.
 
It is indeed the Clay Pit, yes. They move the mouse clockwise onto all tiles for the tooltips and in the menu on the left you can see "this will build X" and on this tile it's a Clay Pit. I was so sure of this before the stream that it's already in the original graphic here.
Thanks. Unfortunately, none of the streams I watched showed the b-roll in its entirety. It would have been nice if Firaxis has just published that for everyone. As if being flown to Maryland isn't special enough treatment for the streamers.
 
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Thanks. Unfortunately, none of the streams I watched showed the b-roll in its entirety. It would have been nice if Firaxis has just published that for everyone. As if being flown to Maryland isn't special enough treatment for the streamers.
The confirmation of a Clay Pit was on the official stream. My earlier assumption came from the yield picture. The game currently still shows the yields on all owned tiles as if they were improved. Here, the identical yields indicate that the terrains are the same. If you want the whole b-roll footage, Raptor's video just plays it (twice) front-to-back without pauses, title cards, etc.
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I'm assuming placing urban districts over vegetated tiles removes them. I feel like even if chopping is gone that deforestation still exists in some way to play into the weather and climate facet of the game.
 
I'm assuming placing urban districts over vegetated tiles removes them. I feel like even if chopping is gone that deforestation still exists in some way to play into the weather and climate facet of the game.
They have said that tiles don't lose their yields when built on. I don't know whether terrain graphics like forests stay, but it seems that it's not really possible to remove forests, etc.
 
They have said that tiles don't lose their yields when built on. I don't know whether terrain graphics like forests stay, but it seems that it's not really possible to remove forests, etc.
I'm pretty sure that urban tiles generally remove the rural yields. Whole point of Khmer uniqie ability that their urban tiles preserve the rural yeilds if build on rivers.

What does not remove rural yields is unique tile improvements.
 
I think there’s a distinction between
Base yield of terrain
and
Yield from tile improvements (farms,etc.)

Normally (unless there is some unique) and urban districts will remove the improvements on a tile (and you get to put them somewhere else)

However, I’m not sure if the urban districts will alter or remove the base terrain yield.
(I could see them removing the yield, as well as altering the tile…removing vegetated, etc. I could also see them keeping the base yield)
 
I think there’s a distinction between
Base yield of terrain
and
Yield from tile improvements (farms,etc.)

Normally (unless there is some unique) and urban districts will remove the improvements on a tile (and you get to put them somewhere else)

However, I’m not sure if the urban districts will alter or remove the base terrain yield.
(I could see them removing the yield, as well as altering the tile…removing vegetated, etc. I could also see them keeping the base yield)
I don't think there's a distinction. It was in previous games, but in Civ7 working tile and having improvement is the same thing.
 
I don't think there's a distinction. It was in previous games, but in Civ7 working tile and having improvement is the same thing.
Not for calculating yield
Farm+Plains gives a different yield than
Farm+Grasslands

The question is if a
Bank(Urban district)+Plains is any different than
Bank(Urban district)+Grasslands
or if the underlying terrain is effectively lost
 
Not for calculating yield
Farm+Plains gives a different yield than
Farm+Grasslands

The question is if a
Bank(Urban district)+Plains is any different than
Bank(Urban district)+Grasslands
or if the underlying terrain is effectively lost
You misread my post. There's no difference in yield between tile with and without improvement, because there's no such thing as tile yield without improvement anymore.

The difference between different terrains surely exists, but it's irrelevant.
 
You misread my post. There's no difference in yield between tile with and without improvement, because there's no such thing as tile yield without improvement anymore.

The difference between different terrains surely exists, but it's irrelevant.
The Bank+Forest is not an improved tile, it is a building.(Urban Quarter) an Improvement (Farm) is a Rural Quarter

If I put a Bank on a Forest

Does it remove the Forest?
Does it ignore the Forest? (no +Production yield)

We don’t know yet
 
The Bank+Forest is not an improved tile, it is a building.(Urban Quarter) an Improvement (Farm) is a Rural Quarter

If I put a Bank on a Forest

Does it remove the Forest?
Does it ignore the Forest? (no +Production yield)

We don’t know yet
I believe they already said a urban district, ignores any yields the tile would have before you make it an urban district, and only have yields from the buildings on it.

Here, found it. Someone asked pretty much that during the stream. Check from this point ahead to see they answering.
 
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