Dear everyone,
I have updated STBAQ to version 2.1 and ZWK to version 1.3. They can now be downloaded from civfan. I'll list the changes here and you can decide if its worth your while to update any versions you have at the moment.
*****
Changes in STBAQ version 2.1 - Mostly added stuff which I developed for ST Dominion War.
a. updated several units icons from STDW
b. BAQ now uses the shield icon for fortified troops
c. LCARS type city.gif added
d. people are now starfleet people.
e. interface screen look has been improved and is no longer blue.
f. my e-mail has been changed
g. starting units are not fortified so you will jump to your starting city at the start.
h. fixed some references to the original improvements and typos in the pedia.
i. The advice files have been updated so they work properly.
*****
Changes in ZWK from version 1.1 to version 1.3 - Some rebalancing of units and tribe advantages. Changes are more substantial than for STBAQ.
VERSION 1.2 CHANGES
-------------------
a. Gave the Polish back the cities of Vilna and Lwow.
b. Disabled city capture (bribing) by Commandoes and enabled the Informant network (embassy) option.
c. Added a ADSIC/Sonar message to replace the Railway message.
d. Withdrew suggestion that single player play as Axis.
e. Allies now begin researching War Adjustment so the Allied AI will have AA guns earlier.
f. Soviets and Minor Allies (i.e. Poland) at at war at the start.
g. Capital ships can now attack aircraft to solve the problem of the invulnerable battleship.
h. Moved two U-boats off the coast of France into the Med Sea.
i. Added Coastal Battery and AA Battery to 3 British cities in the South-east of Great Britain and London.
j. Decreased the research penalty of the Soviets again, to 40%.
VERSION 1.3 CHANGES
-------------------
a. AA Battery role changed from Air superiority to Defend.
b. Gave city fortification to Kiel and Brest as there is where the free torpedoes appear. Changed the mechanism for giving the Axis free torpedoes to make it more random.
c. Neutrality Wonder expires with War Adjustment.
d. Allies must now have Lightning (Twin Fusulage) before they can research Mustang(Advanced Piston).
e. Added Industrial Estates to Vologda, Kirov and Dnepropetrovsk.
f. Added a new Allied city, Inverness, in northern Great Britain and added a transport corridor to the North.
g. Axis free support for units reduced from 5 to 4.
h. Fixed 'farmland' message you get when you discover Large Airframe.
i. Changed winning condition for Axis to capturing both London and Moscow.
j. Reduced the defense factors of the heavier tanks and increased the attack factors of the more advanced bombers to increase the pace of the game in the second half.
[This message has been edited by kobayashi (edited May 07, 2001).]
I have updated STBAQ to version 2.1 and ZWK to version 1.3. They can now be downloaded from civfan. I'll list the changes here and you can decide if its worth your while to update any versions you have at the moment.
*****
Changes in STBAQ version 2.1 - Mostly added stuff which I developed for ST Dominion War.
a. updated several units icons from STDW
b. BAQ now uses the shield icon for fortified troops
c. LCARS type city.gif added
d. people are now starfleet people.
e. interface screen look has been improved and is no longer blue.
f. my e-mail has been changed
g. starting units are not fortified so you will jump to your starting city at the start.
h. fixed some references to the original improvements and typos in the pedia.
i. The advice files have been updated so they work properly.
*****
Changes in ZWK from version 1.1 to version 1.3 - Some rebalancing of units and tribe advantages. Changes are more substantial than for STBAQ.
VERSION 1.2 CHANGES
-------------------
a. Gave the Polish back the cities of Vilna and Lwow.
b. Disabled city capture (bribing) by Commandoes and enabled the Informant network (embassy) option.
c. Added a ADSIC/Sonar message to replace the Railway message.
d. Withdrew suggestion that single player play as Axis.
e. Allies now begin researching War Adjustment so the Allied AI will have AA guns earlier.
f. Soviets and Minor Allies (i.e. Poland) at at war at the start.
g. Capital ships can now attack aircraft to solve the problem of the invulnerable battleship.
h. Moved two U-boats off the coast of France into the Med Sea.
i. Added Coastal Battery and AA Battery to 3 British cities in the South-east of Great Britain and London.
j. Decreased the research penalty of the Soviets again, to 40%.
VERSION 1.3 CHANGES
-------------------
a. AA Battery role changed from Air superiority to Defend.
b. Gave city fortification to Kiel and Brest as there is where the free torpedoes appear. Changed the mechanism for giving the Axis free torpedoes to make it more random.
c. Neutrality Wonder expires with War Adjustment.
d. Allies must now have Lightning (Twin Fusulage) before they can research Mustang(Advanced Piston).
e. Added Industrial Estates to Vologda, Kirov and Dnepropetrovsk.
f. Added a new Allied city, Inverness, in northern Great Britain and added a transport corridor to the North.
g. Axis free support for units reduced from 5 to 4.
h. Fixed 'farmland' message you get when you discover Large Airframe.
i. Changed winning condition for Axis to capturing both London and Moscow.
j. Reduced the defense factors of the heavier tanks and increased the attack factors of the more advanced bombers to increase the pace of the game in the second half.
[This message has been edited by kobayashi (edited May 07, 2001).]