upgrades and silly workers

peter6666

Chieftain
Joined
Apr 15, 2011
Messages
3
This my first post here so I hope these topics are relevant.

Is there a way to upgrade all units of the same kind at once.? I believe that in Civ 4 you could press Alt and it would up grade all those you had the gold for.


When I automate my workers they go off all over the place building roads to city states rather than staying home and working improvements. Is there a way to stop this?
 
1: No
2: No, control then manually or they will waste your money and occasionaly get themselves into suicidal situations.

Good luck and such and welcome to the forums.
 
Two (comparatively) good things about automated workers:

1. They will, in my experience, automatically go after newly-researched military resources (Iron, Coal, Uranium, etc.) and mine them - even if it means replacing an existing improvement (like a now sorta-kinda-useless farm); and

2. They will stop what they're doing and de-automate themselves when an enemy is near, and await your orders. This usually works, but not so much against "fast" units with more than two movement points.
 
Kinda off topic, but is there a way to group workers (or any nonmilitary unit) with soldiers. Its such a pain in the ass to capture a worker halfway across a huge pangea map and each turn have to give the order to both the soldier and the unit.
 
On the topic of worker behavior, IME workers seem to prefer building trading posts over any other improvement. Even when I'm wealthy and have lots of undeveloped hills and forests, they don't build production improvements unless they are improving a resource. Anyone know what that's about?
 
Growth causes problems (unhappiness) which might be a reason why they decided to rather favor TPs over Farms (just like puppets are always on gold governor/focus). Can't agree on production, mines and lumber mills are build/recommended all the time (pretty sure the recommendation is what the automated worker would do). Unless it is late game, then indeed it often does recommend trading posts, I supsect the Banking tech to be a trigger, as it increases their effectiveness. Moreover during golden ages workers seem to always want to build TPs as a tile that doesn't give any gold would then get +3 gold on it instead of just +2. As the number 3 is larger than 2 (TP=3 gold in GA; Farm=2food), in golden ages automated workers will always build TPs. When the GA is over on the same tile the AI often would then rather not build a TP anymore. That's probably just a blatant coding oversight as it's not a logical decision to favor TPs just because they have a slightly increased output for the next 10 or so turns (maybe oaky for Persia, when you are in GA half of your turns, but not other civs :D ).

Anyway: DO NOT use automated workers. Never. Apparently this can not be repeated and emphasized too often.
 
Growth causes problems (unhappiness) which might be a reason why they decided to rather favor TPs over Farms (just like puppets are always on gold governor/focus). Can't agree on production, mines and lumber mills are build/recommended all the time (pretty sure the recommendation is what the automated worker would do). Unless it is late game, then indeed it often does recommend trading posts, I supsect the Banking tech to be a trigger, as it increases their effectiveness. Moreover during golden ages workers seem to always want to build TPs as a tile that doesn't give any gold would then get +3 gold on it instead of just +2. As the number 3 is larger than 2 (TP=3 gold in GA; Farm=2food), in golden ages automated workers will always build TPs. When the GA is over on the same tile the AI often would then rather not build a TP anymore. That's probably just a blatant coding oversight as it's not a logical decision to favor TPs just because they have a slightly increased output for the next 10 or so turns (maybe oaky for Persia, when you are in GA half of your turns, but not other civs :D ).

I'd also like it if I could just get them to remove marshes, and not chop down down forests.

Anyway: DO NOT use automated workers. Never. Apparently this can not be repeated and emphasized too often.
I generally agree that if you are thinking about automating workers, you probably have too many. One main reason I do it is because the manual pathing for building roads/railroads is very buggy, and often results in them running all over creaton.
 
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