Mr. Will
Mister
From what I've seen so far, it would be possible to add a system where you could build specific buildings that produce certain resources.
For example, if you build a gunsmith you could have a civilization wide supply of muskets.
What I'm interested in, and it seems plausible, is that you could trade these muskets to a musketless civilization so that they could build musket units. Granted, without the gunsmithinh technology they would not be as good as if they had gunsmiths themselves, but it is better than more primitive weaponry.
So, if I'm French and I have this Musket resource from my gunsmiths and I trade it to Indians, they could produce an Indian musketeer unit, but not quite as powerful as the unit they could produce if they had the actual technology.
Now imagine creating a colonial expansion or New World scenario where guns become a commodity that Europeans only give to their Indian allies, making guns and therefore European alliances very desirable. It also makes Euro-Indian military alliances very worthwhile, as a European country could give Indians guns in return for declaring war on a rival tribe or European country while having the original country avoiding the messy complications of going to war with that country itself.
My Indian war party attacks and captures a British fort, defended by British rifleman and cannons.
Can artillery be made capturable again?
Wouldn't this be an extremely interesting scenario?
For example, if you build a gunsmith you could have a civilization wide supply of muskets.
What I'm interested in, and it seems plausible, is that you could trade these muskets to a musketless civilization so that they could build musket units. Granted, without the gunsmithinh technology they would not be as good as if they had gunsmiths themselves, but it is better than more primitive weaponry.
So, if I'm French and I have this Musket resource from my gunsmiths and I trade it to Indians, they could produce an Indian musketeer unit, but not quite as powerful as the unit they could produce if they had the actual technology.
Now imagine creating a colonial expansion or New World scenario where guns become a commodity that Europeans only give to their Indian allies, making guns and therefore European alliances very desirable. It also makes Euro-Indian military alliances very worthwhile, as a European country could give Indians guns in return for declaring war on a rival tribe or European country while having the original country avoiding the messy complications of going to war with that country itself.
My Indian war party attacks and captures a British fort, defended by British rifleman and cannons.
Can artillery be made capturable again?
Wouldn't this be an extremely interesting scenario?