Herostratus
Grim Harbinger of Things to Come
- Joined
- Jul 24, 2009
- Messages
- 116
As has been established elsewhere, when you upgrade any more than a single unit at a time in a multiplayer game, the game will (sometimes immediately, often many many turns later) invariably go out of sync. This has been observed in various mods so it's probably a vanilla BTS issue... and unless I am misremembering, I tested the phenomenon in vanilla BTS some time ago and found it to be true there too.
Now that I know what mod net messages are, I wonder if (A) the reason this happens is because Firaxis didn't include one to account for mass-upgrading, and (B) if someone out there is willing to generate (or has already generated) the proper Python code to remedy it.
I myself do not know nearly enough Python to make this happen, but I saw a need and an opportunity to address it, so I thought I'd put this out there.
Now that I know what mod net messages are, I wonder if (A) the reason this happens is because Firaxis didn't include one to account for mass-upgrading, and (B) if someone out there is willing to generate (or has already generated) the proper Python code to remedy it.
I myself do not know nearly enough Python to make this happen, but I saw a need and an opportunity to address it, so I thought I'd put this out there.