use of cruise missiles

rainmaker

Warlord
Joined
Jun 26, 2003
Messages
187
Location
Merritt Island, Florida
I'm at a lose as to how to reach targets and bombard with cruise missiles.

I can re-base accross an entire continent but not re-base across a shorter distance over ocean squares. Can't put on subs (as in civ 2), can't put on carriars. Despite their descrption in the civpedia as long range, they only travel 2 squares.

I built quite a few and can only bombard the city they are based in. Not good for my citizens.

What's the simple trick that I'm missing?

thanks
rainmaker
 
I know you can load them on transports if you put the transport next to land (not in a city) and then move the missile onto the transport.

As far as the short range, not much you can do except mod the rule to give it a better range.
 
Originally posted by rainmaker
I built quite a few and can only bombard the city they are based in. Not good for my citizens.

What's the simple trick that I'm missing?

They move like foot units, not air units. So, they can move one unroaded tile per turn (or one tile in enemy territory), three roaded tiles, or an unlimited number of railed tiles. Zoom them on rails up to your borders and bombard from there.
 
You are not missing anything. The cruise missile is not nearly as good as it was in Civ 2. A bombard range of 2 tiles is the same as artillery, and the point of cruise missiles in real life is that they have a much greater range than artillery. In the game it would be much more realistic if they had a bombard range of four tiles.
 
I have the most recent version of PTW. I find that I can move them along a road which I hadn't tried before. KInd of steasnge for cruise missiles.

I was trying to move them from my home continent to the other one which I am triying to dominate. I was just successful placing them on a "troop" transport.

what they have done with the cruise missile.

In real life they are carried on subs. I haven't tried othe ships such as battleships. Also, as in civ2, they can travel 100's if not 1000's of miles. I used them a lot in civ2, probably not much in PTW,
 
IRL, cruise missiles are fired from a wider variety of platforms, including subs, surface ships and trucks. The later is apparently what's simulated in Civ3. I think it would be stranger if they couldn't be transported on RR and roads, since that's how you get them to the ships.

There's been plenty of threads on the usefulness of Cruise Missiles. A chief point is that unlike any other bombardment unit they can actually kill enemy units, where for they're popular for finnishing off enemy ships that have been redlined by Arty or Bombers. That way you can instantly deal with enemy ships threatening your coast instead of waiting half a decade for your fleet to arrive.
 
Gotta love sending in a couple dozen CMs to empty a city for you to capture - just walk on in, the welcoming committee is waiting for you. :D Although I didn't know you could get CMs into transports :o.
 
You can get them to load on nuke subs by giving them the flag "Tactical missile", than you can do a bit of modding between battleships, cruisers, and tactical nukes so they can carry cruise missiles but not nukes.
 
One reason I like CM instead of artillery: when I want to take a city quickly, with no or little casualties, AND not destroy the cities improvements. Artillery can destroy alot of improvements whereas the CM only destroys units.
 
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