morchuflex
Emperor
And sometimes you need early temples to expand borders or fight cultural wars. Plus, REL civs have temples at half-price, while noone has cheap colosseums (colossea?).
morchuflex said:Anyone who argues they never need temples or colosseums should play some games on the following setting: large map, archipelago, 80% water, level at least Emperor. Now, if you can do without these buildings, I'm eager to learn how. The reason: on arch maps, you hardly ever have more than one lux type on your island. Since you generally can't establish early contacts because there's too much water between you and the other civs, you can't have access to multiple luxuries. Hence the need for happiness buildings OR a massive huge of the lux slider.
But on Pangea, of course, you can usually secure several luxuries or trade for them, making temples and colosseums low priorities.
Choffy said:I don't build temple, neither colosseums.
Focus on Marketplace.
SJ Frank said:You pay 1gpt for each happyface using temples and colosseums, and you pay the exact same amount if you use the lux slider, therefore, the actual effect on your civ's economy is the same. It only "feels" better to build the happiness buildings, because it looks like your lux slider is lower![]()
You may think twice about this matter. When you raise the lux slider, it goes on 10% steps. Then, if your city is producing, say, 50 gold, you pay 5 gold per turn, not one, for a 10% luxury bonus. I cannot confirm nor deny if these 5 golds are effectively translated into 5 extra happy faces... but what if you need only one or two of them? You end up wasting money for nothing.SJ Frank said:You pay 1gpt for each happyface using temples and colosseums, and you pay the exact same amount if you use the lux slider, therefore, the actual effect on your civ's economy is the same. It only "feels" better to build the happiness buildings, because it looks like your lux slider is lower![]()
Plus, a Temple is the first thing you can build (other than a Wonder) that gives a city that all-important boost from 0 to 10 culture point, which increases its radius to the full 21 squares.Scuffer said:I suppose that temples come at the start of the game where you might not have all the luxuries you want, and before marketplaces multipies their value.
SJ Frank said:You pay 1gpt for each happyface using temples and colosseums, and you pay the exact same amount if you use the lux slider, therefore, the actual effect on your civ's economy is the same. It only "feels" better to build the happiness buildings, because it looks like your lux slider is lower![]()
tR1cKy said:You may think twice about this matter. When you raise the lux slider, it goes on 10% steps. Then, if your city is producing, say, 50 gold, you pay 5 gold per turn, not one, for a 10% luxury bonus. I cannot confirm nor deny if these 5 golds are effectively translated into 5 extra happy faces... but what if you need only one or two of them? You end up wasting money for nothing.
vmxa said:The real issue with no temple and just slider, is you do not a a single point of culture from the slider. So if you do not have a temple or some cultural building, your border does not expand.
Nicci said:not true. they expand. maybe no as fast or as wide as with a temple, but they expand. and don't forget: in the early middle ages u start building cathedrals. they do have cultural points.
besides, there is no law against an occaisional temple if u feel culture is growing too slow.
the point is, u can do without temples and colloseums. and u can use all those shields for something else . . .
SJ Frank said:You pay 1gpt for each happyface using temples and colosseums, and you pay the exact same amount if you use the lux slider, therefore, the actual effect on your civ's economy is the same. It only "feels" better to build the happiness buildings, because it looks like your lux slider is lower![]()