User Interface--Popups, bubbles, priorities

Stormyswan

Chieftain
Joined
Mar 14, 2010
Messages
5
I found the endless popups annoying; yet doing without reminders was impossible as the game increased in complexity.

Here are some examples of situations that would have me tearing my hair out: I see a situation that needs immediate attention. But the popups delay me from handling it. Then when the popups finish, I have to deal with the long cue of units. If I start to handle the crisis, back I am drawn into the cue. Grrrrr.

This is not reflect real-life management. Now, I know that the popups programmatically required that they be handled before leaving. Here are some possible solutions:

1. Have an option in each popup to suspend the popup cue until the player decides otherwise. The same principle could be applied to the unit cue.

2. Bubbles? I seem to remember something about little talk bubbles popping up. As long as we can scan the map in order to decide which we want to handle first...fine. But sometimes, I have priorities. It would be nice if the game recognized this fact.
 
I think it would be great if notifications were minimized, didn't drag the player to and fro, and could be rearranged in a queue for easy response. The last would be the most welcome change. I'd rather fix that iron mine destroyed by enemy infiltrators than worry about the barb warrior lurking in a jungle near a remote city, nawmean?
 
Back
Top Bottom