Uses of Great People on tiles

I'm pretty sure GP improvements don't give you luxury improvements. Only strategic improvements.
I'm pretty sure I didn't care really to check, because it was the 7th Sugar tile around :). I will check and see, but I will have to count. And as as I said in the other thread, I was already sick with clearing marsh...
 
I'm pretty sure GP improvements don't give you luxury improvements. Only strategic improvements.

Correct. But if the luxury in that puppet is, e.g., your umpteenth copy of sugar, which you can't sell and provides no incremental happiness, then that sugar tile might be a worthy location for the Holy Site -- the unimproved lux's gold yield will ensure that the puppet will actually work the tile and incidentally generate Holy Site faith yield (as opposed to planting the GPr on a puppet's grasslands tile (even a riverside grasslands tile), which the puppet may never work).
 
I'm pretty sure I didn't care really to check, because it was the 7th Sugar tile around :). I will check and see, but I will have to count. And as as I said in the other thread, I was already sick with clearing marsh...

IIRC (or maybe that has been fixed at one point), a Great Person improvement doesn't actually clear Marsh, just Forest and Jungle.
 
IIRC (or maybe that has been fixed at one point), a Great Person improvement doesn't actually clear Marsh, just Forest and Jungle.
It certainly did clear it in my game - the result was 2 food, 2 gold, and 6 faith. Is there some patch I need to install?

But indeed it doesn't get the resource. Which was irrelevant in my case, but might not be so all the time.
 
It certainly did clear it in my game - the result was 2 food, 2 gold, and 6 faith. Is there some patch I need to install?

But indeed it doesn't get the resource. Which was irrelevant in my case, but might not be so all the time.

It might have been fixed in the last patch, it's quite a while ago that I noticed that.
 
The great tile improvement won't clear marsh if you don't have masonry researched.

Yet, of course, to capture a prophet it will not be exactly the first turns of the game (otherwise he would be already building or enhancing a religion). So you can safely bet you have Masonry I think. But technically that might be the reason, although I doubt you will have many chances to see such a thing in your games (in my games it was the first time ever).
 
The great tile improvement won't clear marsh if you don't have masonry researched.

If you don't have masonry researched you can't plant a GP on a marsh tile -- game won't let you. Same with forests if you haven't researched mining. (Typically only an issue with Babylon's early GS.)
 
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