I'm pretty sure I didn't care really to check, because it was the 7th Sugar tile around . I will check and see, but I will have to count. And as as I said in the other thread, I was already sick with clearing marsh...
Correct. But if the luxury in that puppet is, e.g., your umpteenth copy of sugar, which you can't sell and provides no incremental happiness, then that sugar tile might be a worthy location for the Holy Site -- the unimproved lux's gold yield will ensure that the puppet will actually work the tile and incidentally generate Holy Site faith yield (as opposed to planting the GPr on a puppet's grasslands tile (even a riverside grasslands tile), which the puppet may never work).
I'm pretty sure I didn't care really to check, because it was the 7th Sugar tile around . I will check and see, but I will have to count. And as as I said in the other thread, I was already sick with clearing marsh...
Yet, of course, to capture a prophet it will not be exactly the first turns of the game (otherwise he would be already building or enhancing a religion). So you can safely bet you have Masonry I think. But technically that might be the reason, although I doubt you will have many chances to see such a thing in your games (in my games it was the first time ever).
If you don't have masonry researched you can't plant a GP on a marsh tile -- game won't let you. Same with forests if you haven't researched mining. (Typically only an issue with Babylon's early GS.)
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