As I've been playing the mod more often, I'm of course going to be trying out most of the religions, and am curious for some strategies of how to use them.
Order:
I haven't really used this much. I'm guessing that Unyielding Order and social order help a lot for really large cities, Basilicas are good for really big empires, and Sphener seems like a very powerful unit, but other than that it's a bit iffy. (I can guess that the +1 holy spell for priests is useful as a straight buff, but haven't really used it enough to say for sure.)
Empyrean:
I've used Chalid a bit for the spells, and think I have a general idea with using the AoE damage spells, but are there any other strategies for the various spells it gives?
Runes of Killmorph:
I've built the temples and used Arete, but don't have much experience with the units. (They just seemed like more expensive versions of regular units, but I was probably missing some functions for them.)
Fellowship of Leaves:
Elf economy so far has been my favorite part of the game, and I've done a bit of "lumbermill, than convert to ancient forests", but haven't used the units much beyond this. Any advice here?
Council of Esus:
I've gotten Nox Noctis a lot for the invisibility, but never used it as a state religion. I have heard that it's the weakest (at least in the regular mod), but are there any other tricks that could be used with it?
Octopus Overlords:
This is the one I've had the toughest time figuring out. What I've gotten from reading is that the units are quite good near water, with priests using their spells and the units walking over to attack stuff, but in general I'm pretty clueless about how to use everything.
Ashen Veil:
I've set off Armegeddon in a couple of games now, quite a fun time, and think I have this religion pretty well sorted out (Ritualists to damage groups, sacrifice the weak for really fast growth/large populations, I've read about diseases corpses+cure disease though haven't used it much, have used the heroes as well), but are there many non-obvious tricks that I may have missed?
Thanks for any advice offered.
Order:
I haven't really used this much. I'm guessing that Unyielding Order and social order help a lot for really large cities, Basilicas are good for really big empires, and Sphener seems like a very powerful unit, but other than that it's a bit iffy. (I can guess that the +1 holy spell for priests is useful as a straight buff, but haven't really used it enough to say for sure.)
Empyrean:
I've used Chalid a bit for the spells, and think I have a general idea with using the AoE damage spells, but are there any other strategies for the various spells it gives?
Runes of Killmorph:
I've built the temples and used Arete, but don't have much experience with the units. (They just seemed like more expensive versions of regular units, but I was probably missing some functions for them.)
Fellowship of Leaves:
Elf economy so far has been my favorite part of the game, and I've done a bit of "lumbermill, than convert to ancient forests", but haven't used the units much beyond this. Any advice here?
Council of Esus:
I've gotten Nox Noctis a lot for the invisibility, but never used it as a state religion. I have heard that it's the weakest (at least in the regular mod), but are there any other tricks that could be used with it?
Octopus Overlords:
This is the one I've had the toughest time figuring out. What I've gotten from reading is that the units are quite good near water, with priests using their spells and the units walking over to attack stuff, but in general I'm pretty clueless about how to use everything.
Ashen Veil:
I've set off Armegeddon in a couple of games now, quite a fun time, and think I have this religion pretty well sorted out (Ritualists to damage groups, sacrifice the weak for really fast growth/large populations, I've read about diseases corpses+cure disease though haven't used it much, have used the heroes as well), but are there many non-obvious tricks that I may have missed?
Thanks for any advice offered.