Hello.Hey guys, Is there any way to use EUI with just the community patch? I don't want to install vox populi as I am just looking for something that will just improve the AI a bit with no gameplay changes.
Yeah would you be able to share the modified EUI version? Thanks.Hello.
I "use EUI with just the community patch". You can download it from the same forum.
I’ll say right away that this is not some kind of super build of mine. To do this, I had to slightly change the EUI files and comment out (or delete) some files in the “community patch”. But it’s possible that there may be bugs, however, I’m already playing in several versions of “community patch + EUI”.
If you are interested, I can share a slightly modified EUI version and describe some of the changes in the “community patch”.
...
<Files>
<File md5="29AA5DA22D8D866205635DA0067E598D" import="0">zOut Oth/NewUIText.xml</File>
<File md5="5F8FA7777A5C59A1D8B6670592B98463" import="0">zOut Oth/NeededText.xml</File>
...
<!-- <File md5="51BF13A2719619942142DF2A947507AA" import="1">LUA/CityBannerManager.lua</File>
<File md5="3377B347687C3915177BFE3C72B72F99" import="1">LUA/CityBannerManager.xml</File>
<File md5="ED8CCC7A358D1EDDCFE7444E11D45CAF" import="1">LUA/CityStateDiploPopup.lua</File>
<File md5="D5C70E7F2BFF5A70C6E0311C7E3F8B54" import="1">LUA/CityStateStatusHelper.lua</File>
<File md5="CADBDCD66FF2272D4B074D54BEFDD92A" import="1">LUA/CityView.lua</File> -->
...
<!-- <File md5="66DBAC543FF7C7A2958AF547048D62D6" import="1">LUA/InfoTooltipInclude.lua</File> -->
...
<!-- <File md5="372493C23E5E290ED50D148809915718" import="1">LUA/NotificationPanel.lua</File>
<File md5="F19F8CBF1D8F8A6825ECDE6773DF63E3" import="1">LUA/NotificationPanel.xml</File> -->
...
<!-- <File md5="32E0A8436F69C27FB13E8357226EE897" import="1">LUA/TopPanel.lua</File> -->
...
<!-- <File md5="5A87219957975A85A1D3CEDA1D98A835" import="1">LUA/YieldIconManager.lua</File>
<File md5="8FD4EF5AAB5BD6E16DB8EBE95963FC33" import="1">LUA/YieldIconManager.xml</File> -->
...
<OnModActivated>
<UpdateDatabase>zOut Oth/NewUIText.xml</UpdateDatabase>
<UpdateDatabase>zOut Oth/NeededText.xml</UpdateDatabase>
...
<!-- ... -->
INSERT INTO Defines (Name, Value) SELECT 'LEAGUE_PROPOSERS_PER_SESSION', 2;
SELECT 'DIPLOAI_SHOW_HIDDEN_OPINION_MODIFIERS', '0';
SELECT 'DIPLOAI_SHOW_ALL_OPINION_VALUES', '0';
<Row Class="6" Name="GLOBAL_PASSABLE_FORTS" Value="0" DbUpdates="0"/>
<Row Class="4" Name="SHIPS_FIRE_IN_CITIES_IMPROVEMENTS" Value="0"/>
<Row Class="6" Name="BALANCE_RETROACTIVE_PROMOS" Value="0"/>
Comments?Yeah would you be able to share the modified EUI version? Thanks.
There are several options with their pros and cons.
1) For a long time I used the latest version from here + some corrections:
2) Recently - from here:
https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/Vox Populi Installer Files/UI_bc1 - I will attach the archive with some edits, if something is not needed, you can roll back to the default state - let me know if anything happens.
What has changed compared to the regular version:
Compatible with CP only.
3 "CityView" files are taken from here with quick edits to *.dds icons: https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/(3a) EUI Compatibility Files/LUA - for automatic operation construction queues in cities.
"YieldIconManager" works, in my opinion, as in the original version https://forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/history, i.e. icons of forests, oases, barbarian camps, wonders, etc. are shown.
"WorldView.lua" - scroll the map on WASD. In mods, for example in CP, the priority is higher.
"MiniMapPanel" - default selection of units, SVOverlayMode = 4
...I'm sure I forgot something else.
In the game interface settings there will be options like “txt_key_...” - it’s not very important, it’s clear from the writing what they are used for.
Hello, have you actually tried playing CP+EUI with the edits above?Hi!
I tried doing this with the newest version (133) of CP only, but with no luck. The mod doesn't show up ingame.
Any chance you're willing to upload updated files?![]()
Hi, perhaps you followed option No. 1, which I did not consider at all (I just wrote a little that I used to play this way).I, too, attempted the instructions. I'm fairly sure I followed the instructions correctly. Used EUI v1.29i. Community Patch version 4.10. It looks a LOT better than the last time I tried to use EUI with CP-only, I'm able to end turn, move my units, explore the map. EUI looks to be working until I encounter another civ. The leader screen pops up and is completely blank. I also click the diplomacy button in the upper-right to display all other major and minor civs, and the panel doesn't appear.
Edit: I calculated fresh md5 for the two files downloaded from Lonegazebo for the modinfo file, as they must have changed since your attempt.
Hello. Read the thread: https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/. In fact, there are 3 installation options: 1) CP only (without EUI), 2) VP without EUI, 3) VP with EUI.Enhanced User Interface
Hello. Read the thread: https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/. In fact, there are 3 installation options: 1) CP only (without EUI), 2) VP without EUI, 3) VP with EUI.
Hi. I agree, I don't see anything extraordinary in adapting EUI+CP (without VP!). And this applies to both CP and EUI (its page also states that it is not compatible).archive