Using EUI with just Community Patch?

agc731

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Hey guys, Is there any way to use EUI with just the community patch? I don't want to install vox populi as I am just looking for something that will just improve the AI a bit with no gameplay changes.
 
Hey guys, Is there any way to use EUI with just the community patch? I don't want to install vox populi as I am just looking for something that will just improve the AI a bit with no gameplay changes.
Hello.
I "use EUI with just the community patch". You can download it from the same forum.

I’ll say right away that this is not some kind of super build of mine. To do this, I had to slightly change the EUI files and comment out (or delete) some files in the “community patch”. But it’s possible that there may be bugs, however, I’m already playing in several versions of “community patch + EUI”.

If you are interested, I can share a slightly modified EUI version and describe some of the changes in the “community patch”.
 
Hello.
I "use EUI with just the community patch". You can download it from the same forum.

I’ll say right away that this is not some kind of super build of mine. To do this, I had to slightly change the EUI files and comment out (or delete) some files in the “community patch”. But it’s possible that there may be bugs, however, I’m already playing in several versions of “community patch + EUI”.

If you are interested, I can share a slightly modified EUI version and describe some of the changes in the “community patch”.
Yeah would you be able to share the modified EUI version? Thanks.
 
There are several options with their pros and cons.
1) For a long time I used the latest version from here + some corrections:
2) Recently - from here:
https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/Vox Populi Installer Files/UI_bc1 - I will attach the archive with some edits, if something is not needed, you can roll back to the default state - let me know if anything happens.
What has changed compared to the regular version:
Compatible with CP only.
3 "CityView" files are taken from here with quick edits to *.dds icons: https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/(3a) EUI Compatibility Files/LUA - for automatic operation construction queues in cities.
"YieldIconManager" works, in my opinion, as in the original version https://forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/history, i.e. icons of forests, oases, barbarian camps, wonders, etc. are shown.
"WorldView.lua" - scroll the map on WASD. In mods, for example in CP, the priority is higher.
"MiniMapPanel" - default selection of units, SVOverlayMode = 4
...I'm sure I forgot something else.
In the game interface settings there will be options like “txt_key_...” - it’s not very important, it’s clear from the writing what they are used for.
 

Attachments

I'll focus on the second option.
a) Install, for example, https://github.com/LoneGazebo/Commu...s/download/Release-4.2.7/Vox.Populi.4.2.7.exe (select - Community Patch only).
b) Download and place the “UI_bc1” folder itself, as usual, in the directory: ...GAME_CIV5\Assets\DLC\ (when installing the Vox.Populi program, this “UI_bc1” directory is apparently deleted).
c) Further edits will be approximately here: ...\My Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch.

Get the texts from here:
In the root of the installed mod "...MODS\(1) Community Patch" create a folder (for example, "zOut Oth") and put the 2 downloaded xml files there.

Edit the file "(1) Community Patch (v 124).modinfo" (just in case, I will attach it and the folder with xml files):
... <Files> <File md5="29AA5DA22D8D866205635DA0067E598D" import="0">zOut Oth/NewUIText.xml</File> <File md5="5F8FA7777A5C59A1D8B6670592B98463" import="0">zOut Oth/NeededText.xml</File> ... <!-- <File md5="51BF13A2719619942142DF2A947507AA" import="1">LUA/CityBannerManager.lua</File> <File md5="3377B347687C3915177BFE3C72B72F99" import="1">LUA/CityBannerManager.xml</File> <File md5="ED8CCC7A358D1EDDCFE7444E11D45CAF" import="1">LUA/CityStateDiploPopup.lua</File> <File md5="D5C70E7F2BFF5A70C6E0311C7E3F8B54" import="1">LUA/CityStateStatusHelper.lua</File> <File md5="CADBDCD66FF2272D4B074D54BEFDD92A" import="1">LUA/CityView.lua</File> --> ... <!-- <File md5="66DBAC543FF7C7A2958AF547048D62D6" import="1">LUA/InfoTooltipInclude.lua</File> --> ... <!-- <File md5="372493C23E5E290ED50D148809915718" import="1">LUA/NotificationPanel.lua</File> <File md5="F19F8CBF1D8F8A6825ECDE6773DF63E3" import="1">LUA/NotificationPanel.xml</File> --> ... <!-- <File md5="32E0A8436F69C27FB13E8357226EE897" import="1">LUA/TopPanel.lua</File> --> ... <!-- <File md5="5A87219957975A85A1D3CEDA1D98A835" import="1">LUA/YieldIconManager.lua</File> <File md5="8FD4EF5AAB5BD6E16DB8EBE95963FC33" import="1">LUA/YieldIconManager.xml</File> --> ... <OnModActivated> <UpdateDatabase>zOut Oth/NewUIText.xml</UpdateDatabase> <UpdateDatabase>zOut Oth/NeededText.xml</UpdateDatabase> ...

We added texts and commented on something (you don’t have to leave it like I did, perhaps something will seem more convenient for you):
<!-- ... -->
That seems to be it. For future versions - reproduce the same steps.

Some interesting features disabled by default in CP only:
...MODS\(1) Community Patch\Core Files\Core Values\CoreDefines.sql
INSERT INTO Defines (Name, Value) SELECT 'LEAGUE_PROPOSERS_PER_SESSION', 2;
...MODS\(1) Community Patch\Core Files\Core Changes\DiploAIOptions.sql
SELECT 'DIPLOAI_SHOW_HIDDEN_OPINION_MODIFIERS', '0';
SELECT 'DIPLOAI_SHOW_ALL_OPINION_VALUES', '0';
...MODS\(1) Community Patch\Core Files\Core Tables\CustomModOptions.xml
<Row Class="6" Name="GLOBAL_PASSABLE_FORTS" Value="0" DbUpdates="0"/>
<Row Class="4" Name="SHIPS_FIRE_IN_CITIES_IMPROVEMENTS" Value="0"/>
<Row Class="6" Name="BALANCE_RETROACTIVE_PROMOS" Value="0"/>
 
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There are several options with their pros and cons.
1) For a long time I used the latest version from here + some corrections:
2) Recently - from here:
https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/Vox Populi Installer Files/UI_bc1 - I will attach the archive with some edits, if something is not needed, you can roll back to the default state - let me know if anything happens.
What has changed compared to the regular version:
Compatible with CP only.
3 "CityView" files are taken from here with quick edits to *.dds icons: https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/(3a) EUI Compatibility Files/LUA - for automatic operation construction queues in cities.
"YieldIconManager" works, in my opinion, as in the original version https://forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/history, i.e. icons of forests, oases, barbarian camps, wonders, etc. are shown.
"WorldView.lua" - scroll the map on WASD. In mods, for example in CP, the priority is higher.
"MiniMapPanel" - default selection of units, SVOverlayMode = 4
...I'm sure I forgot something else.
In the game interface settings there will be options like “txt_key_...” - it’s not very important, it’s clear from the writing what they are used for.

Hi!

I tried doing this with the newest version (133) of CP only, but with no luck. The mod doesn't show up ingame.

Any chance you're willing to upload updated files? :)
 
I, too, attempted the instructions. I'm fairly sure I followed the instructions correctly. Used EUI v1.29i. Community Patch version 4.10. It looks a LOT better than the last time I tried to use EUI with CP-only, I'm able to end turn, move my units, explore the map. EUI looks to be working until I encounter another civ. The leader screen pops up and is completely blank. I also click the diplomacy button in the upper-right to display all other major and minor civs, and the panel doesn't appear.
Edit: I calculated fresh md5 for the two files downloaded from Lonegazebo for the modinfo file, as they must have changed since your attempt.
 
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Let me remind you that I used to use the mod version VP-4.2.7. There were 2 options with some edits:
1) Install separately “Community Patch only” and “Civ5 Enhanced User Interface v1.29i”. Those. in the ...\My Documents\My Games\Sid Meier's Civilization 5\MODS\ folder there will be a single folder "(1) Community Patch".
2) Now the link https://github.com/LoneGazebo/Community-Patch-DLL/tree/master/Vox Populi Installer Files/UI_bc1 is not working, so you can do this:
install "VP with EUI". The folders "UI_bc1" and "VPUI" will be installed in the directory: ...\GAME_CIV5\Assets\DLC\ - copy both folders, for example, to the desktop just in case. Then run the same installation file again (the MODS folder should be cleared), but select “Community Patch only” (after the entire installation, the MODS folder should contain the only folder “(1) Community Patch”), the “UI_bc1” and “VPUI” folders " paste into ...\GAME_CIV5\Assets\DLC\. I will not rewrite the following edits again, since this option is described in detail above. I will attach the revised archive below.

Now I’m experimenting with version VP-4.7.3:
3) "(1) Community Patch" and "(2) Vox Populi" (very much stripped down) and "(3a) VP - EUI Compatibility Files" + EUI + City-State Diplomacy Mod(CSD) + Civ IV Diplomacy Features Mod (C4DF) - the last 2 mods are from version VP-3.10.14.
 
Hi!

I tried doing this with the newest version (133) of CP only, but with no luck. The mod doesn't show up ingame.

Any chance you're willing to upload updated files? :)
Hello, have you actually tried playing CP+EUI with the edits above?

In my opinion, for a mod to not be displayed in the game at all, it is either not in the ...\My Documents\My Games\Sid Meier's Civilization 5\MODS\ folder, or the file "(1) Community Patch (v 133).modinfo" is corrupted or incorrect.

I believe one of the latest stable versions is VP-4.7.3 ( (1) Community Patch (v 129) ). I assume that they downloaded and installed “Vox.Populi.4.11.exe” - this version and several recent versions - in BETA, so the performance is not guaranteed, although it is unlikely that anything has changed much from those edits. Attached is the revised archive.
 
I, too, attempted the instructions. I'm fairly sure I followed the instructions correctly. Used EUI v1.29i. Community Patch version 4.10. It looks a LOT better than the last time I tried to use EUI with CP-only, I'm able to end turn, move my units, explore the map. EUI looks to be working until I encounter another civ. The leader screen pops up and is completely blank. I also click the diplomacy button in the upper-right to display all other major and minor civs, and the panel doesn't appear.
Edit: I calculated fresh md5 for the two files downloaded from Lonegazebo for the modinfo file, as they must have changed since your attempt.
Hi, perhaps you followed option No. 1, which I did not consider at all (I just wrote a little that I used to play this way).
All edits were devoted to option No. 2, i.e. the "EUI" version is not the official "Civ5 Enhanced User Interface v1.29i", but is automatically installed with VP (there are big differences between them).

I can't be sure how your option would work. I will attach the revised archives for the latest version VP-4.11.
From the changes: ...\My Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\LUA - delete or I have already renamed the files CityBannerManager.lua, CityBannerManager.xml, CityStateDiploPopup.lua, CityStateStatusHelper.lua, CityView.lua, InfoTooltipInclude.lua, NotificationPanel.lua, NotificationPanel.xml, TopPanel.lua.
...\My Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Modules - deleted to attach archive.
...\My Documents\My Games\Sid Meier's Civilization 5\Text - added 3 xml-files.
...\Civilization V\Assets\DLC\UI_bc1\Core\EUI_tooltip_library.lua - commented out code around line: 2466-2473. Place the "VPUI" folder in the same directory as UI_bc1.
 

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I found this after searching for some errors. I tried running just the community patch (without EUI) and there were issues. I then noticed their post on the community patch:
"
  • Enhanced User Interface:
Enhanced User Interface offers a complete rework of Civ 5's user interface. This mod is not required by the Community Patch Project, but most Project users prefer it, and you may encounter bugs without it. It is included with the Automatic Installer. You will need to use the version of EUI that comes bundled with Vox Populi, as later versions of it are not compatible with the Project."

So they don't support the patch without EUI, and I can attest for their being bugs.

So then I install patch with EUI, and I run into issues. You say they don't support the two together? So correct me if I'm wrong, they really don't support the community patch outside of VP? I don't understand... Why even have them separate mods if they all have to be together?

This is a shame, because I like the community patch, but there are just too many issues including not being able to do diplomacy. I may just go back to the old version of community patch that is supported with the base game. I really don't like VP's Tech tree. Many pre-reqs just don't make sense.

I don't know much about the files and editing them, so all this stuff you have posted is beyond me. Maybe one day I'll learn it so I can use the community patch only.
 
I'm sad this got moved to archive, it needs a lot more attention.

Hello. Read the thread: https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/. In fact, there are 3 installation options: 1) CP only (without EUI), 2) VP without EUI, 3) VP with EUI.

Just using the quote to tag. Sorry if kinda abusing the power :P Have you done any more updates to this? And am I understand correctly that are you making this work by disabling VP, but using their version of EUI, rather than installing just CP and then editing it for EUI?
 
Hi. I agree, I don't see anything extraordinary in adapting EUI+CP (without VP!). And this applies to both CP and EUI (its page also states that it is not compatible).

08.07.2024 - attached archive, haven't done anything else with VP-v.4 yet. It was summer, haven't played for a long time, etc. Now I'm playing a version assembled on my knee (bugs are possible), based on VP-v.3.10.14 (folder "...\(2) Vox Populi\Balance Change" deleted, as well as all corporations, etc.), i.e. CP + EUI + CSD + C4DF, for this I had to compile a modified dll file. A huge plus of VP-v3 is modularity.

I tried different variants. The latest archive contains what you need with fixes. If you want to do it yourself - in the message from 08.07.2024 and earlier I described the process itself.
I took the EUI version ("...\Civilization V\Assets\DLC\UI_bc1\") after installing the "VP+EUI" variant, copy it, for example, to the desktop. The "...\MODS\(2) VP" folder itself is automatically deleted when installing the "CP only" variant, "...\DLC\UI_bc1\" is also deleted, so move it back from desktop.
 
I also want to somehow get EUI working. I am using a new Win 11 laptop and have had weeks of trouble getting Civ 5 to work. Now it finally starts again, after a week of trying to "load executable". But all I have now is the Comm Patch Project. I cannot play without the interface I am used to from my Win 10 laptop. I must have had older versions of files as had CPP and somehow had EUI going too. How do I simply do this again? And no I don't want VP as it seems to have tons of tech and unit changes.

Edit: I recall now on my Win 10 setup I had the Community Balance Overhaul and EUI going. Nothing was changed with tech and units in the game, yet the interface was how I wanted it. How do I do this now?
 
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