Using landtiles outside of city radius

ShadowWarrior

Prince
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I have been advocating these two ideas since this forum was created (yes I have been lurking around this forum for a long time). But for some strange reasons, they were never taken seriously. I'll mention it again here.

I think its a waste that landtiles outside the city radius can not be used. I advocate that we be allowed to build a "village" with a worker. This village can only be build outside a city radius, but within the empire boarder. The function of the village is to extract resources (hammers/food/gold) from that landtiles on which it is located and supply it to a selected city of your choice.

There are several conditions that must be met. These conditions exist to prevent abuse of this feature.

First, a village can be built for every three heads in the city. In another word, upon founding a new city, I am allowed to have resources (hammers/food/gold) be transported to this new city from the village only if the city has a population of three. And the next time that another village can supply this city with resources is if it reaches a population of six. Then 9, 12, 15, and so on.

Second, a city can have at most...lets say....five villages supplying it with resources.

Third, villages must be connected by road or harbor to transport its resources to the targetted city.

Fourth, if a village was outside a city radius, but a new city was founded nearby whose city radius covers the landtile that the village is located, then the village automatically disappear. You do not get back the worker that was originally used to build the village.

If for whatever reasons you want to disband the village, you are allowed to do so. But you do not get back that worker originally used to build the village.

You are allowed to change the city to which the village is supplying its resources, assuming that this newly targetted city meets the above conditions (has the needed population, etc)
 
agree completely
 
Nice to see that I'm not insane for also wanting this feature. I always thought it was a civ commandment that the city radius has to be a 5x5 corner-less square, or that there has to be a city radius. It always annoyed me that some squares would be missed if you tired not to overlap radii.

This is another factor that encourages ICS/'smallpox' city placement. Of course to probably implement this feature properly will involve a fundamental paradigm shift in the game mechanics. Therefore, it will never be done.
 
I agree.
Either this, i.e. having small villages which can work tiles outside of the city radii, or having expanding city radii which grow with city size (just like Call to Power had)
 
It'd be cool. You could use it to have huge empires with fewer cities... Like the mongolians or Russians had.
 
s.c.dude said:
agree completely
same here :)
but, with these thoughts

1) I'd use the extra land to get the food, but with a penalty
Also, the land used for this could only be located 1 or 2 tiles away from the city radius

2) Why put up a limit ? The surplus food, should go to the cities that need it most. If there is any surplus ofcourse.

3) ... or airport ?

4) I even wonder why the disbanding thing isn't possible at the moment ? Only when you conquer or convert a city ...
 
ShadowWarrior said:
I have been advocating these two ideas since this forum was created (yes I have been lurking around this forum for a long time). But for some strange reasons, they were never taken seriously. I'll mention it again here.

I think its a waste that landtiles outside the city radius can not be used. I advocate that we be allowed to build a "village" with a worker. This village can only be build outside a city radius, but within the empire boarder. The function of the village is to extract resources (hammers/food/gold) from that landtiles on which it is located and supply it to a selected city of your choice.

There are several conditions that must be met. These conditions exist to prevent abuse of this feature.

First, a village can be built for every three heads in the city. In another word, upon founding a new city, I am allowed to have resources (hammers/food/gold) be transported to this new city from the village only if the city has a population of three. And the next time that another village can supply this city with resources is if it reaches a population of six. Then 9, 12, 15, and so on.

Second, a city can have at most...lets say....five villages supplying it with resources.

Third, villages must be connected by road or harbor to transport its resources to the targetted city.

Fourth, if a village was outside a city radius, but a new city was founded nearby whose city radius covers the landtile that the village is located, then the village automatically disappear. You do not get back the worker that was originally used to build the village.

If for whatever reasons you want to disband the village, you are allowed to do so. But you do not get back that worker originally used to build the village.

You are allowed to change the city to which the village is supplying its resources, assuming that this newly targetted city meets the above conditions (has the needed population, etc)

I think it's an excellent idea. And after all, there were worker colonies (outside the empire's borders) in Civ 3, so the feature would not be intirely new.

Öjevind Lång
 
yes.
Los Angeles is a city of that example
I don't even mention New York
(in the World map with the Vanilla version)
I could count up real life cities
 
great so how long before this mod comes out;)
 
I agree. And it shouldn't be called a village because we already have it but how about a 'colony'?

This is something I've struggled with since Civ III when we started having cultural borders. It simply doesn't make sense that you can't use resources within your borders to make your cities grow. You can trade it but you can't use it for immediate purposes like use the gold or use the food or hammers. It just doesn't make sense.

Anyway, in short I agree.
 
Well, Im not going to say how long before the 'mod' comes out (It doesnt even have a name yet) because I haven't decided how robust it will be. I've been spending the bulk of my time going through the SDK and figuring out its structure.

It is going to be ambitious to say the least but I will work on it in stages. Having to brush up on my c++ as it has been a long while since I have touched it.

As for working tiles outside of city borders, I was planning on implementing that as the very first thing. Although I hadn't planned on any of the limitations you mentioned (3 citizens per 'village', 5 total 'villages' per city).
The only limiting factor I had planned was to enforce a cost for distance. This cost is the equivalent cost of transport of whatever resources are extracted from said 'village'. This no cost boundary will increase with technology.

However, it is going to be awhile before this gets done. Time isn't an abundant resource and I only work on it when I am in the mood.
 
If you lot don't like the city radius constraint I think there's a mod thats available now which might help.
It expands the city radius from 2 to 3 so loads more tiles fall within the city radius - can't remember what its called now though but its in the mods section
 
a question couldnt you *somehow* transport the colony from civ3 onto civ4 or replicate the code
 
well at least you could use the old colony as a template.
 
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