Sorry for O/T and wall of text. I recommend skipping if you're not into simple mathematics.
With which city is it better to whip?
A
B
Well, obviously city B. You can see the amount of turns to grow are significantly less even though the population is higher.
That was my point about infinite 3F tiles...
~~~
There's a way to quantify your expected production with whipping.
All numbers assume NORMAL speed. It's a simple exercise to convert for different speeds, although the result is the same.
All multipliers are ignored as they're multipliers... they will affect everything in the same fashion and not actually change the results as well.
Consider the following:
1 population = 30H through whipping
This is the actual yield from whipping 1 population, before any multipliers.
There are caveats as we all know...
and loss of tiles.
Higher population costs more upkeep. More civic upkeep as well...
for the sake of keeping things simple, I will only consider food and hammers and ignore everything else. Keep in mind that in reality it is not so; you'll have to develop your own model to make the right decisions.
That being said, the whip converts food to hammers. If you know the amount of food required to grow, then you have a way to determine the efficiency of food:hammers ratio.
Food to grow = 20 + 2x
Where x = city size
The F:H ratio is thus a simple equation: 30/(20+2x)
As you see, the ratio is better at smaller size, which is why people say
"whipping at small size is better".
How does the granary factor in?
Basically, it doubles the value of food... because it stores 50% of the food. The F:H curve is the same, but the numbers doubled:
Without a granary, whipping becomes inefficient at size 5.
With a granary, whipping is efficient all the way to size 20.
That is, the value of 1F is greater than the value of 1H.
~~~
This brings me back to city A and city B example above. While the last section would appear to contradict the general feeling that city B is better for whipping (after all, you're converting food to hammers at a ratio of 2.7 vs 1.5), you should, in fact,
consider the city yield and not the ratio itself.
The expected production of city A is:
(F:H ratio)*(food surplus) + (hammers per turn)
(30/11)*(3) + (1)
9.2 H
The expected production of city B is:
(F:H ratio)*(food surplus) + (hammers per turn)
(30/20)*(12) + (1)
19 H
~~~
This simplified model allows you to see the production worth of various tiles as well:
take 1 grassland hill mine, for example. 1F3H on screen.
What's the actual city yield of working this tile?
-1F+3H
That's right, you're losing 1 food by working this tile over a food neutral tile of 2F.
What's the worth of a grassland hill mine?
That's right. A grassland hill mine is actually WORSE than a grassland forest until size 5... if you intend to whip.
Here's the chart for grassland farm vs grassland hill mine:
Basically, a 3F tile is better than a mine, for whipping, up until size 10.
A lot more can be said and done with this model, but this should give you something to ponder about.
~~~
DISCLAIMER: As I've said earlier, this is a SIMPLIFIED model and ONLY takes into account
and
. Everything else is neglected. Results may vary with use.