- Feb 22, 2019
Back in the old forum, about a decade ago, I read quite a lot of neat tricks and plays that are really smart. I managed to apply some, others I've forgotten. To prepare for my return to Civ4, I want to revisit them, especially those that I wasn't able to implement. Here are a few I still remember (assuming 'normal' settings):
- Slavery is very effective if city size is 6 or less. 7-9 is not optimal, 10+ is not worth the effort. Should let the population grows to 1 unhappy face and whip 2-3 pop.
- Marathon speed favors wars because of cheap units. Conversely, Quick speed (very) slightly favor Spiritual trait because anarchy hurts, and also it allows you to jump between civics to please AIs.
- The globe theater combines effectively with Nationalism and some xp-giving civics to produce a "draft city". In the best case scenario, a size-6 will get drafted every turn and grow back.
- If some AI says "We're having too much on our hands" while asking them to war on someone, then better check the relations carefully to see if yourself are the target or not.
- A very primitive rule of thumb for calculating the amount of units needed to attack a city is 2(x+1), with x being the number defending. 2x to wipe out resistance, 1 to account for surprises, and 1 archer/longbow to keep the prize.
- The tech popping/bee-lining tactic. I always confuse which important techs are discovered by which great person, or how to pull of the Oracle bomb for the most bang. Could you tell me 3-4 of the most popular/applicable tech shots that great players use?
- Diplomacy strategy in general. How to build good relationships, and with whom? How to undercut and manipulate them on a global scale? I remember reading about even gifting a city to gain favor, which was unimaginable for me.
- On the same vein, about money extortion. Something about giving AI gold per turn in an increment of 2, to increase our income through resource selling and then cancel the gpt flow, but exactly how to pull it off, I can't recall with accuracy.