DrZ
Warlord
After the last patch every unit that pillages will heal 25HP, but combining that with a worker repairing the improvement, the unit can pillage twice each turn for a total of 50HP/turn. This works better if you chose liberty or have the pyramids, otherwise the repairing will not take place the same turn.
I was rarely using workers with my front line force but after seeing this now i use them more frequently while attacking as engineers.
What i use them for:
- build roads (especially over rivers for bridges or over rough terrain)
- repair improvements (for further pillaging).
- remove forests to make available blocked firing paths for my ranged units.
- remove marshes in places i want to defend without the penalty the marsh comes with.
My question was what do you people use them for, if you do?
Do you ever build forts?
How many do you bring? I used up to 4 or 5 (captured) making my army heal like crazy.
Is there anything else i am missing?
I was rarely using workers with my front line force but after seeing this now i use them more frequently while attacking as engineers.
What i use them for:
- build roads (especially over rivers for bridges or over rough terrain)
- repair improvements (for further pillaging).
- remove forests to make available blocked firing paths for my ranged units.
- remove marshes in places i want to defend without the penalty the marsh comes with.
My question was what do you people use them for, if you do?
Do you ever build forts?
How many do you bring? I used up to 4 or 5 (captured) making my army heal like crazy.
Is there anything else i am missing?