Utility: MapStat

Great program :)

Is there some reason that McAfee antivirus doesn't like mapstat?

I have to disable McAfee or else the puter appears to lock up for several minutes (literally). I disable it when playing anyway, but i thought you should know about this behaviour.

It does this even when accessing the directory i made for it or right clicking the desktop icon. Any action that involves accessing Mapstat causes this. There is no problem at all if McAfee is disabled.

I am running win98 original on a PII-300, 224 RAM with the IE 5.5 updates.
 
Originally posted by watorrey
Is there some reason that McAfee antivirus doesn't like mapstat?
Interesting. I don't use McAfee, but I ran a virus check (before publishing and a minute ago) and found nothing.

You are far from the first person having problems with McAfee (myself included), you might want to try another antivirus.

Does it also happen when you use regular scanning, i.e. something of a "scan all my hard drives for viruses now" option?
 
Originally posted by Lovro
Interesting. I don't use McAfee, but I ran a virus check (before publishing and a minute ago) and found nothing.

You are far from the first person having problems with McAfee (myself included), you might want to try another antivirus.

Does it also happen when you use regular scanning, i.e. something of a "scan all my hard drives for viruses now" option?

I get the impression there is something about the program that makes McAfee check it extra good. It doesn't report a virus, it just bogs the system down for several minutes whenever accessing MapStat. I can't even do a ctrl-alt-del without waiting for it get done with whatever it is doing.

It is the only program i have run into that exhibits this behavior. That is why i wanted to let you know about it. I just make sure i have McAfee disabled when i use it now.

Don't think i would notice it when scanning the hard drive unless it paused for a long time at mapstat. Which i suspect it would do. I'll try it later and let you know for sure.

I am using the virus scan online program that you have to subscribe to. It monitors exe files and documents. I wouldn't ever get anything done if i set it for all files.

Would the McAfee people have technical info available for problems like this?
 
okay... i did a full scan and sat there and watched it until it got to mapstat. Other than a couple second pause at the zip file, there was no slowdown or lockup at MapStat. Heck... it went through the exe so fast, i didn't even see it listed.

So it has something to do with the background monitoring that McAfee uses. There is just something about MapStat that causes a major slowdown.

Next, i will make sure i have the latest win98 updates to see if there is something in the system that isn't up to date.
 
Hi again. Lovro has updated Mapstat & v2.1 for Windows has been released. Here are the details:

Changes v2.1:
- improved performance: up to 5 times faster on old (v1.17f) saves, more than 2 times on new (v1.21f) saves
- civilizations eliminated from the game are no longer available for viewing
- mod compatibility

A few more notes:
Civilizations with zero land tiles are now considered eliminated from the game and are no longer shown in the combo box.

Mod compatibility: civilization names are now read from the rules section of the saved game. If they are not available, default names are used.

Wow. 111 downloads in about a week before removing. We thank you for the support.
 
Any word on when a 1.21 compatible version will be available with the "Export City Stats" will be available? Java or executable...

I've been using an Excel spreadsheet to analyze the exported results (it's a quick way to figure out your percentage of corruption/waste), and really miss it...

Thanks for the GREAT utility!
 
Originally posted by IDSmoker
Any word on when a 1.21 compatible version will be available with the "Export City Stats" will be available? Java or executable...

I've been using an Excel spreadsheet to analyze the exported results (it's a quick way to figure out your percentage of corruption/waste), and really miss it...
I'll get on it. I didn't really know if anyone was using it, so I didn't include it. If I get it done over the weekend, you can expect it soon, otherwise you'll have to hold your breath for two more weeks :(
 
I am playing my Regular Tourney and using mapstat to check for domination (the victory condition of choice for this game) and I was a 5 needed in 1989 and after taking an English city in 1993 or so I didn't trigger a victory. It is now 2000AD and I am at -41 in the mapstat and still no victory:cry:. Please help!!! :love:

Thanks

Hotrod
 
Originally posted by hotrod0823
I am playing my Regular Tourney and using mapstat to check for domination (the victory condition of choice for this game) and I was a 5 needed in 1989 and after taking an English city in 1993 or so I didn't trigger a victory. It is now 2000AD and I am at -41 in the mapstat and still no victory:cry:. Please help!!! :love:

Thanks

Hotrod

Can you email me some saves? chiefpaco@hotmail.com
I'd like to at least get one sometime just before the domination, if possible.
Can you answer the following questions in your email text?

- What patch are you using?
- Which version of Mapstat are you using?

I can forward the email to Lovro too when I get it.
 
I am playing my Regular Tourney and using mapstat to check for domination (the victory condition of choice for this game) and I was a 5 needed in 1989 and after taking an English city in 1993 or so I didn't trigger a victory. It is now 2000AD and I am at -41 in the mapstat and still no victory:cry:. Please help!!! :love:

Thanks

Hotrod
 
I have the new Matstat ver2.1 and I am running the newest patch 1.21f.

Hotrod

Sorry for the double post my connection timed out and I accidentally resubmitted. Anyway I am not postive if I have the 2.1 version or not I will confirm later and will try and email my save games tonight.

Thanks again!
 
i dont think it should calculate ocean tiles in the world size because it is impossible to own an ocean tile :(
the "world size" label should only show land + water ( coastal and sea) only.
or may be something like this -> for exemple, France owns 63 Mountain tiles out of 212. and just after it would give the percentage: 29,71%..
.. Mountains: 63/212 - 29,71% -

excellent program though. i hope you will take note of this comment which i hope has been well understood despite my relatively poor english :)


edit: in the civ3 mapstat 2.1:scan:
 
PinkIronclad, the ocean was included so that mapmakers could also see how much ocean they have in their world. I see your point & realize it has nothing to do with the domination, but including it is necessary, I think, so that the whole map may be accounted for.

The player's land+coast+sea is reflected in the game, under the F11 screen. It is the land area divided by 100.

Other numbers are pretty derivable from the statistics shown. We didn't include all the boxes possible to avoid clutter & at the same time, we tried to suit everyone's most basic needs.

I'm not sure I see your point on giving the percentage of mountain tiles. Do you think knowing the % of mountains would be helpful? Did I understand your question right?

We do appreciate the input though. Thanks.

PS, actually, it is possible to own ocean, on contrived maps where town borders must expand into the ocean. It's just a red shield, but I thought I'd mention :)
 
Got your email and you are correct it was one more turn to domination. Thought it should have been a few turns sooner but it came when it came.

thanks

Hotrod
 
Another version is out. Here are the new features:

"Open Newest" option now scans for the newest saved game in the "saves" directory and opens it.

"Export City Stats" now included in this (Windows) version, as requested by the audience.

Thanks to Lovro for including the new features.

Version 2.12 was downloaded 367 times before giving way to 3.0.
 
actually i thought it would be nice to know the percentage of each types of terrain that we own( not only moutains :cool: it was an exemple :cool: )
but i agree that this would be useless:) , id like it though :D
edit: i dont know why i posted the same file as in my first post -_-
feel free to redownload it :D
 
Hey guys, great little utility. I find it very useful specially the export function. I tend to stop at certain stages in the game and do a complete check-out of the cities situation, and the export helps greatly (I used to do it by hand).

Now, would it be possible to add a couple more columns with other information for the cities?: city size, food stored and science and treasury production (those are the other columns of the F1 screen I use, although for sake of completeness all could be included). That would make my planning using excel really easy. I don't have a clue if what I am asking for is easy or hard to do, I just thought I'll give it a try and ask for it.

Keep up the good work

Thanks
Aliatar
 
Ok, aliatar. I really didn't know if anyone was using the "Export" function at all, much less what they wanted from it. I found it useful when I wanted to take a closer look at my cities' performance for comparison. Often when I just finished the Hoover or switched govts, etc... But also, I thought it might be useful for people doing studies, a quick & non-error (hopefully) way to analyze the game.

I can't speak for Lovro's Windows version, but I already secretly store the food data for each city but never print it. That's because I didn't know how useful it would be. I sort of assumed people would be using it more for the above purposes. I think making a little dialog saying what boxes the user wants to print out would be great! Hmm, let me see if it is possible...

As for science & treasury income, they may well be in the save too, but I have not confirmed that yet.

As for inclusion of these into Mapstat, Lovro will have final say as his Windows version has become, really, the official version. The Java version will only be updated as far as the Civ3 Mac version is updated. However, you will have to wait a bit till Lovro gets a chance to see if he can put it in.

Thanks for the input!
cp
 
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