Utilizing Espionage

The further away from the capital, the cheaper they are and usually easier to capture.

If the city is too far away for you to easily defend, trade it to someone else. With a bit of shopping around you should be able to get more than what you paid for it.:crazyeye:
 
Edit the ridiculously high costs of everything related to Espionage DOWN.

Espionage is best used for getting civs mad at you and decalring war on you.
 
Thanks for the information. But, when & how can you utlilize your spies in capturing cities? What are the required techs, resources and other conditions?:scan: :scan:
 
Well, that seems to me as a RTFM-question, but I'll give it a try:

1. research espionage
2. build the intelligence agency
3. place an agent in the capital of the civilization you'd like to annoy
4. Order the agent to 'propaganda' the city you want.

Expect to pay a lot of gold.
 
Originally posted by mtmind
Thanks for the information. But, when & how can you utlilize your spies in capturing cities? What are the required techs, resources and other conditions?:scan: :scan:

I use spies to aid in taking cities through military means. I investigate the city I am about to attack to make sure I have sufficient military resources on hand, and to determine the amount of bombardment required.
 
A great thing to do for increasing espionage success is (if you are religous civ) switch to communism during espionage missoins.
 
Originally posted by Zachriel
I use spies to aid in taking cities through military means. I investigate the city I am about to attack to make sure I have sufficient military resources on hand, and to determine the amount of bombardment required.
This can be done through the Embassy, before Spies. I just learned this, and it's pretty cheap (I think it depends on the population of the city you want to investigate). You need to know where the city is first, only an issue before you've traded maps.
 
Originally posted by Sanaz

This can be done through the Embassy, before Spies. I just learned this, and it's pretty cheap (I think it depends on the population of the city you want to investigate). You need to know where the city is first, only an issue before you've traded maps.

Shift-e may work even if you don't know where the city is.
 
Originally posted by Zachriel


Shift-e may work even if you don't know where the city is.
Shift-e will pull up the screen to contact the embassy - I'm talking about when you actually ask to investigate a city, the only options are for those cities that you can actually see on your map. I tested this with some saved games, and sure enough, once my boat or archer would see a new city, it would show up on the options list. Seeing the borders wasn't enough - I had to actually see the city square. I think this is a little odd, because I can ask to trade for a city before I can see it - I just can't investigate it.
 
Have more culture. Have a higher score. Be nearby the city. Don't choose a big city. Choose one as far from the enemy capital as possible. Hope it doesn't have a high culture rating. Deprive the other culture of luxery resources, causing unhappiness (I think...this might not do anything, but I think it does.)
In other words, get ready to pay a lot of money for a not-so-great city, and then some more money trying to make the civ you stole it from not want to declare war (I'm assuming you're going through all the trouble so you don't have to declare war).
 
I investigate the cities that are building the same wonders as me, in case they build it before me.
 
The best use I've found for spies is you can F3 and see how big his army is and what kind of units, I don't have to go by the advisors "Compared to there's, our army is huge" jibberish. Also it's a good way to keep tabs on the space race
 
Use spies to sabotage wonder production if you have to. Also, I thought u could only investigate cities while at war with spy, not embassy?

And I LOVE that feature of having a spy give u military info. It is a refreshing source in a game that doesn't have near enough the detailed info I would like.
 
yes, the spy can investigate cities while you are at war, whereas embassy is only while at peace. Hence the extra cost. And this function is not so expensive.

Communism not only has more success, but the missions are cheaper, but i advise against the switch if it's solely for espionage purposes.

the investigate city and knowing what units they have is a great advantage. The others I can take or leave. The sabotage one could be great if it works. (Sabotage the enemy's last SS component).
 
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