v024 modified files

CIV4TerrainInfos.xml is currently being totally redone to reflect the new terrain with all old and double terrain type completely removed. (Sorry geo but any changes you made here are going to be lost when I release my new map script)

For all of the other files I will be using the files you uploaded.

BTW, What did you change in PlotLSystem.xml? I was intending to strip that file clean tonight so that we can be rid of all the old stuff we still have hanging around.
 
CIV4TerrainInfos.xml is currently being totally redone to reflect the new terrain with all old and double terrain type completely removed. (Sorry geo but any changes you made here are going to be lost when I release my new map script)

That's no problem. This one is the easiest to look through. And I knew it had to be done anyway with the new terrain you prepared.

BTW, What did you change in PlotLSystem.xml? I was intending to stript that file clean tonight so that we can be rid of all the old stuff we still have hanging around.

I changed the cottages to solar panels with the .nif references, and added some "blanks" to have more chance of open spaces between the solar panels.
O yes, most important! the 'landworked' xml-references should be kept! They're two of them IIRC. It ensures Woodelf spacy building appears instead of the wood shack on the gamemap.

Except that, nothing.
 
I changed the cottages to solar panels with the .nif references, and added some "blanks" to have more chance of open spaces between the solar panels.
O yes, most important! the 'landworked' xml-references should be kept! They're two of them IIRC. It ensures Woodelf spacy building appears instead of the wood shack on the gamemap.

Except that, nothing.

Okay, I will leave those alone. (though you do have multiple references to the solar panel that are exactly the same, thus I will be deleting those as they do nothing)
 
Okay, I will leave those alone. (though you do have multiple references to the solar panel that are exactly the same, thus I will be deleting those as they do nothing)

The multiple copies ensure they will pop up at a random spot -and chance, matthewv. And if you look closely you'll see they use two different leafsizes. ;)
But adjust what you want, I can always put my entries back in and I read Woodelf made some extra .nifs so I would have to tinker with it again anyway.
 
Woodelf, you hinted at having made more .nif models for the solar panels.
Have you uploaded those somewhere so I can put them in the cityLsystem or PlotLsystem file if needed?
 
Sorry Geo. I will. I'll zip up my practice Cottage folder in about 90 minutes and upload it.
 
Can you Plz change them in this file (The one I am currently working on) and send it back to me when done.

You should be able to play just fine with this one but if you do get errors let me know. By petting this file very nicely I managed to remove all the references to old improvements and resourses.
 

Attachments

While I am at it here are the Bonus, Feature, And Inprovement XMLs with all old stuff removed. Plz let me know if you get any errors using them.

I will not be doing any further changes in these files for the time being.
 

Attachments

Okay, they are all downloaded. Will put them in the 024C version before any other xml downloads.
 
Wow, Woodelf, that's a tremendous cutdown on the polies in that soltown model.
A question though, do you want me to have several of these models on the same plot (ie 3-7 solhamlet models on one plot to depict an upstart solar field) or one main model with a buch of the basoc solarpanel model randomly spread around it?
 
Whatever you think works best Geo. I wasn't sure if we wanted smaller amounts of solar panels per tile or not. We could scale it up and use less polys.
 
While I am at it here are the Bonus, Feature, And Inprovement XMLs with all old stuff removed. Plz let me know if you get any errors using them.

I will not be doing any further changes in these files for the time being.

Sorry guys but the features xml I sent you causes an error. Plz ignore it. The other two should be fine
 
The guinea pig reports no errors (CTD's) sofar. Ideology buttons show up fine except as said before in the cityscreen. Should be solvable by typing the correct .dds name in the correct xml file.
't Seems like Matthewv insists on a food overflow from improved He³? ;)
 
Did you see snipper's new d/l in the Ideologies thread Geo?

And check your mail!
 
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