Hi, I've collected all your requests up to a few days ago, and implemented most of them.
A part of the request has been forwarded to the classic RFC to-do list, for a future patch, something else has been left as it is (number of civs, and native conquerors). The bugs, where possible, have been fixed. All the rest of your requests has been satisfied.
CHANGES
- Independent cities now spawn automatically*
- Spawn dates may now vary in medium and, especially, low likeliness
- Improved map generator (especially for low likeliness, more realistic shapes)*
ADJUSTMENTS
- Adjusted number of starting settlers and workers for some civs
- Expanded code for resource unbalancement in high and medium likeliness
- Grouping of resources now more realistic
- Adjusted starting location resource improvement (including the addition of marble and stone)
- India/Khmer/Maya get better starts (less jungle)
- Improved starting location placement in high likeliness
- German goal now limited to old world civs only
- Russian goal now limited to your same landmass only
- Japanese goal more difficult
- Portuguese goal scales with world size
FIXES
- Fixed Dutch, Viking and Turkish UHV
- No conquerors event (or conquerors' plague) on Americans
- Egyptian UP now working
- Barbarians won't spawn on small islands
- Silk and spices no longer placed on desert
- No more flood plains on hills
- Boats won't be placed in small lakes at spawn
- No cows (or other food resource) added on peaks
*shown in the picture
A part of the request has been forwarded to the classic RFC to-do list, for a future patch, something else has been left as it is (number of civs, and native conquerors). The bugs, where possible, have been fixed. All the rest of your requests has been satisfied.
CHANGES
- Independent cities now spawn automatically*
- Spawn dates may now vary in medium and, especially, low likeliness
- Improved map generator (especially for low likeliness, more realistic shapes)*
ADJUSTMENTS
- Adjusted number of starting settlers and workers for some civs
- Expanded code for resource unbalancement in high and medium likeliness
- Grouping of resources now more realistic
- Adjusted starting location resource improvement (including the addition of marble and stone)
- India/Khmer/Maya get better starts (less jungle)
- Improved starting location placement in high likeliness
- German goal now limited to old world civs only
- Russian goal now limited to your same landmass only
- Japanese goal more difficult
- Portuguese goal scales with world size
FIXES
- Fixed Dutch, Viking and Turkish UHV
- No conquerors event (or conquerors' plague) on Americans
- Egyptian UP now working
- Barbarians won't spawn on small islands
- Silk and spices no longer placed on desert
- No more flood plains on hills
- Boats won't be placed in small lakes at spawn
- No cows (or other food resource) added on peaks
*shown in the picture