v1.10

Rhye

's and Fall creator
Supporter
Joined
May 23, 2001
Messages
9,985
Location
Japan / Italy / Germany
Hi, I've collected all your requests up to a few days ago, and implemented most of them.
A part of the request has been forwarded to the classic RFC to-do list, for a future patch, something else has been left as it is (number of civs, and native conquerors). The bugs, where possible, have been fixed. All the rest of your requests has been satisfied.

CHANGES
- Independent cities now spawn automatically*
- Spawn dates may now vary in medium and, especially, low likeliness
- Improved map generator (especially for low likeliness, more realistic shapes)*
ADJUSTMENTS
- Adjusted number of starting settlers and workers for some civs
- Expanded code for resource unbalancement in high and medium likeliness
- Grouping of resources now more realistic
- Adjusted starting location resource improvement (including the addition of marble and stone)
- India/Khmer/Maya get better starts (less jungle)
- Improved starting location placement in high likeliness
- German goal now limited to old world civs only
- Russian goal now limited to your same landmass only
- Japanese goal more difficult
- Portuguese goal scales with world size
FIXES
- Fixed Dutch, Viking and Turkish UHV
- No conquerors event (or conquerors' plague) on Americans
- Egyptian UP now working
- Barbarians won't spawn on small islands
- Silk and spices no longer placed on desert
- No more flood plains on hills
- Boats won't be placed in small lakes at spawn
- No cows (or other food resource) added on peaks


*shown in the picture
 

Attachments

  • low.jpg
    low.jpg
    106.6 KB · Views: 664
same here!

I love the RAND version, and so far i like it better than standard just for being able to see the stability points. I can't wait to test out a few Khmer games now!
 
is it just me or did the upload not work right? can't really find a link and it doesnt appear in the download section.
 
its linked in the "welcome" stickied thread.
 
its linked in the "welcome" stickied thread.

ah, thx. I already checked that, but was confused when - in the download area - it showed the date added as june and no updated description. I thought something would change automatically when you upload new files there.
 
I can't wait to try this out. RAND is unpolished right now but I get the feeling a few versions down the line it will be just as addictive as RFC.

And welcome back to Europe, btw.
 
I just got a 1 settler start in desert as Khmer- does this mean 1.1 is not really uploaded? Could you add a version number on the title screen?

e: oh, the manual says it's v1.1... hmmm

Well, certainly less Jungle. I think it would be a good idea wo have more resources in the 4-10 tiles around civ starts in future versions (depending on the civs actual size)
 
this would be a good indicator of how far to expand.

as some of my pictures have shown, i am really afraid to build more than 3 cities because even though i have my number 2 city 2 spots from my capital - it will still flip to a civ who's capital is 16 sqm away. It would be nice to get some kind of indication as to where i can place my cities. i sure hate waiting for the rest of the world to spawn.
 
If I start as Emperor, it still says Monarch in F8.
 
Map first impressions:

It looks like more usable land than the Earth map. I think if you counted the total food (pre-Biology), it would be more here. In general there appears to be a lot of grassland compared to the other land types.

The Egypt and Babylon start locations look pretty difficult.

Resource distribution might be too generous in some places. For example, big clusters of Fur, Silver, and Dye.

I saw an India start with no food resources. I think the default code for balancing the starting fat crosses would be better than nothing.
 
I tried Mali/Huge/High.

Turns were slower than normal RFC for some reason - frustrating.

The AI still makes bad decisions about where to put cities, too often building them where they cannot grow. I wonder if it would be better to force cities to be 2 tiles apart in this version.
 
Actually, flood plains on hills were very cool, I'll miss them.
And I think Khmer need not less jungle but less desert.
All the rest seems good...
 
Back
Top Bottom