cracker
Gil Favor's Sidekick
Just testing the limits of how these new functions work and found what appears to be a pretty distictive bugexploit.
NOTE: I think Wake All and Fortify All are great time savers and great additions to the game. Particularly Fortify All since we already could sort of wake all by using the right click menu and the shift key.
HERE'S THE BUG: "Fortify All" will even work on units that have no movement points left. As an example, if you have a stack of ten cavalry units and move them all out across the unroaded terrain for 3 tiles, then all of the cavalry units will show as already having been totally moved up. Now if you right click on the stack, "fortify all" shows as a viable command option. After you click on "fortify all" and try the right click menu again, the menu will now show "wake all" as a command option and "fortify all" is notably absent. If you click "wake all", you will get the message "this unit has already been moved" but the "fortify all" option will reappear in the menu.
This does not seem to activate the animation or graphics changes, but the fortified unit flag definitely seems to be engaged for all the units even though they have no movement points remaining. All the units in the stack will toggle between showing Activate or Wake as their individual unit command options even though they have no movement points.
If you leave the units fortified and proceed to the next turn they will stay fortified without engaging you to demand a movement instruction.
So all this testing means I am fairly sure they are Fortified from the viewpoint of the software.
This exploit basically allows players to activate a 25% defensive bonus for any and all units in a stack even though these defensive bonuses should not apply to units that have used up their movement points.
You can now move a stack of infantry and fortify all the units in the same turn.
I have to ask again (tough in cheek), If I am the only person here who really plays this game?? What's everybody else doing??
NOTE: I think Wake All and Fortify All are great time savers and great additions to the game. Particularly Fortify All since we already could sort of wake all by using the right click menu and the shift key.
HERE'S THE BUG: "Fortify All" will even work on units that have no movement points left. As an example, if you have a stack of ten cavalry units and move them all out across the unroaded terrain for 3 tiles, then all of the cavalry units will show as already having been totally moved up. Now if you right click on the stack, "fortify all" shows as a viable command option. After you click on "fortify all" and try the right click menu again, the menu will now show "wake all" as a command option and "fortify all" is notably absent. If you click "wake all", you will get the message "this unit has already been moved" but the "fortify all" option will reappear in the menu.
This does not seem to activate the animation or graphics changes, but the fortified unit flag definitely seems to be engaged for all the units even though they have no movement points remaining. All the units in the stack will toggle between showing Activate or Wake as their individual unit command options even though they have no movement points.
If you leave the units fortified and proceed to the next turn they will stay fortified without engaging you to demand a movement instruction.
So all this testing means I am fairly sure they are Fortified from the viewpoint of the software.
This exploit basically allows players to activate a 25% defensive bonus for any and all units in a stack even though these defensive bonuses should not apply to units that have used up their movement points.
You can now move a stack of infantry and fortify all the units in the same turn.
I have to ask again (tough in cheek), If I am the only person here who really plays this game?? What's everybody else doing??
