When using the "cheatmode" Game.AIPlay command the player is effectivly removed from the game.
All assets of the player just fanish from the game...
When the AI has finished playing x turns the game returns with the current player being a lion on a unmovable spot on ice.
That lion is all the player has/is after this command has finished.
Im not sure if this was intentional or not but i would have guessed this command tobe used for testing how a player build civ would do when auto-played for x turns by the AI.
When you get wiped off the history like this, its rather a unuseable command.
I would like to have the AI play x turns for me with my civ and return to me after that.
I mean isnt that what this command suppose todo?
PS: if you delete this lion, you will get the "defeated" status for your civ...
Steps to reproduce:
All assets of the player just fanish from the game...
When the AI has finished playing x turns the game returns with the current player being a lion on a unmovable spot on ice.
That lion is all the player has/is after this command has finished.
Im not sure if this was intentional or not but i would have guessed this command tobe used for testing how a player build civ would do when auto-played for x turns by the AI.
When you get wiped off the history like this, its rather a unuseable command.
I would like to have the AI play x turns for me with my civ and return to me after that.
I mean isnt that what this command suppose todo?
PS: if you delete this lion, you will get the "defeated" status for your civ...
Steps to reproduce:
- Enable cheatmode by setting "CheatCode = chipotle" in CivilizationIV.ini file
- Load a presaved game or start a new one.
- Open console by pressing the [`] key.
- Type "Game.AIPlay x" where x is any number, you want the AI to play x turns.
- Wait till AI has finished playing x turns.
- You are now a lion as explained.