v120 fixes?

Tids

Chieftain
Joined
Jun 25, 2011
Messages
84
Location
New Zealand
Can anyone confirm that the "Reformation correctly gives a 10-turn golden age." and the Scientist no longer given at Enlightenment opener bugs are fixed, as I appear to still get the 5 turn golden age and the scientist (or is the scientist meant to be there ?). Have tried clearing cache etc, and removed previous versions.

I also believe that the building of a courthouse does not change the yields until the next turn (or is not displayed until then). Will have another look.
Issue with courthouses not removing resistance in cities that were being razed and then halted.
 
Can anyone confirm that the "Reformation correctly gives a 10-turn golden age." and the Scientist no longer given at Enlightenment opener bugs are fixed, as I appear to still get the 5 turn golden age and the scientist (or is the scientist meant to be there ?). Have tried clearing cache etc, and removed previous versions.

I also believe that the building of a courthouse does not change the yields until the next turn (or is not displayed until then). Will have another look.
Issue with courthouses not removing resistance in cities that were being razed and then halted.

The scientist is supposed to be there, even though the documentation may not say so.

I don't know about your other issues.
 
Reformation does have GoldenAgeTurns="10" now. I haven't had time to test it ingame though.

It does appear I made a mistake somehow in the Enlightenment tree. I had everything laid out in the policies thread, and thought I implemented it; don't know what happened. I'll get that fixed right away.
 
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