For those encountering long load times, what map size & speed do you play on?
That's very odd because my load time for a standard-size map at turn 100 is about 30 seconds. In pep's log, 98% of the load time is coming from an unreported source. I've started a thread on the main modding forum asking what that might be.
Out of curiosity, did you delete the cache before loading these unusually-long loadtime saves?
For those encountering long load times, what map size & speed do you play on?
Page faults are part of normal memory access, not really an error. Games like Civ are memory intensive.
How does it compare alongside other games like Skyrim or Starcraft 2?
Other things I`m considering doing is try Civ V on 64bit XP...
My suspicion is the large number of threads combined with the large amount of memory is inducing a choke point tied to hardware interrupts for context switching. This is a casual thing inspired by boredum, the bane of the retired .
This is likely true. Also, the Lua language we use for modding is not nearly as efficient as c++, so the work I do is probably much more memory intensive. It's difficult to track down problems in more details since ModBuddy has no debugging tools... it doesn't even have a message logger (I had to create one myself). These aren't factors we can control, however, so I just do the best I can with the tools available.